Gregor Malvein    (Human Male Rogue (Burglar kit))
Character Information   
Name: Gregor Malvein XP/Next lvl: 20275 / 40000
Class: Rogue (Burglar kit) HP:curr/max 26 / 26
Alignment: Neutral AC:reg/rear/no shield 5 / 7 / 5
Race: Human Level: 6
Age: 21 Height: 6'
Weight: 170 lb Gender: Male
Encumbrance: 43 lbs (Unencumbered) Movement: 12
Languages: Common, Thieves' Cant, Elvish, Undercommon, Harmonian (6%)
Ability Scores   
STR: 12 (Wgt Allow (45), Max Wgt (170), OD (7%), BB/LG (4%))
INT: 12 (Languages (3), Nonweapon proficiencies (3))
WIS: 10 (Magical Defense Adjustment (0))
DEX: 16 (Reaction Adj (+1), Missile Attack Adj (+1), Def Adj (-2))
CON: 11 (HPA (0), SS (75%), RS (80%), PS (0), Reg (Nil))
CHR: 9 (Max Henchmen (4), Loyalty Base (0), Reaction Adj (0))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: DPP: 12, PP: 11, RSW: 12, Br: 15, Sp: 13

Description and Background   
Description:
Gregor stands six feet tall and weighs in at one hundred and seventy pounds. His posture is slightly hunched and his aversion to excessive physical endeavor has rewarded him with a small paunch. He has dark brown hair cut shorter on the front, top and sides reaching just past his shoulders in the back. Days of thin stubble adorn a less than clean visage. Heavily sunken amber eyes add years to his appearance. His garments leave little flesh exposed hiding a multitude of scars and burns, reminders of a harsh youth. He tends to speak little and then through closed lips - closer inspection would reveal a near perfect set of teeth, perhaps the only blessing received from his unknown parentage. Gregor wears a rather well-made set of vestments which might be considered appropriate for a merchant were it not for the total absence of color or flare. A broad sword, short bow and quiver might lead one to think Gregor to be a hunter or woodsmen. In truth, he has little skill in those areas and is more at home in an urban environment.

Background:
Gregor was sold into indentured servitude at a young age to a rather well-known locksmith. His master, it turned out, was cruel and hateful. Any imperfection was rewarded with physical punishment – beatings, whippings and even burnings were a common occurrence. While horrific, Gregor progressed quickly as a locksmith given the alternative and eventually exceeded even the skills of his mentor. For 8 years, Gregor suffered at the hands of the master ever looking forward to the day of his freedom. When that day was reached, on his 16th birthday, the master refused to honor the terms and insisted more time was owed. His stature as a locksmith ensured the community and the court turned a blind eye to his actions. Gregor continued in servitude as he had no way to escape the circumstances. A subsequent series of burglaries that occurred on a single night had a devastating effect on Gregor’s master. His reputation was ruined. Gregor had unknowingly provided information to members of the thieves guild resulting in the thefts. Fearing to tell his master, he maintained his silence on the causes. Without evidence, the locksmith blamed Gregor anyway, and, in a drunken rage, proceeded to beat him repeatedly over the course of the evening. Fearing for his life, Gregor eventually struck out with a crowbar he found on the floor ending his master’s life (it turns out he was only knocked unconscious with a serious head wound but Gregor didn’t know that). After a fearful night spent envisioning any number of dreadful outcomes, Gregor eventually came to the conclusion that he must run, and run far and fast. Gathering what he could in the way of provisions and coin from the master’s own safe, Gregor fled the city. The following months were challenging but eventually Gregor fell into the life of a rogue and survival became somewhat easier. His skills with locks gave him access to the treasure he sought but not without peril.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger 2/1 10/20/30 2 1d4/1d3 n n 17 4 ranged
Short Bow 2/1 50/100/150 7 1d6/1d6 n n 17 20 ranged
Broad Sword 1/1 - 5 2d4/1d6+1 n n 18 melee
Dagger 1/1 - 2 1d4/1d3 n n 18 melee
Equipment
Qty Item Location
1 Basic Clothing worn
1 Broad Sword w/ scabbard worn (!gb)
5 Dagger w/ sheaths worn
1 Short Bow worn
1 Quiver w/ 20 arrows worn
1 Backpack (bp) - 18 lbs worn
1 Bedroll backpack
5 Candle backpack
1 Dry rations (wk supply) backpack
3 Cleaning cloths backpack
2 Bowstrings backpack
1 Flask, lamp oil backpack
2 Sacks, small backpack
5 Torches backpack
1 Waterskin (1 qt) backpack
1 Whetstone backpack
1 Belt Pouch, small (sbp) - 2 lbs worn
1 Candle belt pouch
3 Chalk belt pouch
1 Mirror, small metal belt pouch
1 Tinderbox belt pouch
1 Garnache worn
1 Thieves' Tools, deluxe worn
1 Gear bag (gb) - 22 lbs stored
2 Climbing Daggers gear bag
1 Grappling Hook gear bag
6 Pitons gear bag
1 Hemp Rope, 25' gear bag
1 Housebreaker's Harness gear bag
4 Sacks, small gear bag
1 Flask, lamp oil w/ small funnel gear bag
0 Worn gear weight - 23/19 lbs worn wgt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 26 0 1 0
Magic Items
Qty Item Location
1 +1 Leather Armor worn


Gems and Jewelry
Qty Item Location
1 Metal flask, la fée verte - 1 pt inside pocket
Memorized Spells



Spell Book



Notes
Nonweapon Proficiencies
Alertness (11)
Appraising (12)
Blind Fighting
Locksmithing (16)
Looting (16)
Observation (12)
Rope Use (16)
Tumbling (16)
Inventory
For standard urban adventuring, Gregor carries the broadsword, harness and climbing daggers but neither his backpack nor his gear bag. (Encumbrance = 29 lbs) {editted for most probable inventory}

For non-urban adventuring, the broadsword is carried along with the backpack but the gear bag is left stored or carried on a pack animal if such is available. (Encumbrance = 43 lbs)

During a planned heist, Gregor carries only his gear bag. Broadsword and backpack are stored. (Encumbrance = 43 lbs before loot)
Thief Skills
Pick Pockets (15%)
Open Locks (90%)
Find / Remove Traps (85%)
Move Silently (15%)
Hide in Shadows (10%)
Detect Noise (65%)
Climb Walls (90%)
Read Languages (-5%)