Axid    (Dwarf Male Psionicist)
Character Information   
Name: Axid XP/Next lvl: 2000000 / 2100000
Class: Psionicist HP:curr/max 83 /
Alignment: Neutral AC:reg/rear/no shield 7 / /
Race: Dwarf Level: 16
Age: 250 Height: 4'
Weight: 150 Gender: Male
Encumbrance: 140 Movement: 6
Languages: Common, Dwarf, Elvish, Gnomish, Orc
Ability Scores   
STR: 12 (7+5)
INT: 16 (9+7)
WIS: 16 (9+7)
DEX: 8 (8+0)
CON: 16 (8+7+1)
CHR: 5 (4+2-1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 7 9-4=5 11 9-4=5

Notes: Poison 10-4=6

Description and Background   
Description:
Deep tan skin with brown hair and bright grey eyes. Over all average run of the mill hill dwarf in looks. More slender than his kin.

Background:
Axid (Brasspick of Clan Silverhand) grew up in the hills amongst a community of many races. Thus he learned the ways several people. In order to support his clan he learned the art of locksmithing (Locksmith Guild certification code FUayM). This brought in a bit of coin. He knew he could tell when less savory types were trying to get him to do things less than ethical. He did some research and found he had psionic powers. He tracked down a teacher and began improving his abilities. Because he was not underground in the mines as much as his mountain kin, his life skewed from the life of a traditional dwarf. He heard tale of a maze that pits many an adventurer in a daring game of wits. He set off to find this challenge and win or die trying.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Mace of Disruption +1 1/1 1d6+2/1d6+1 y n 12 0 evil takes 5d4/ +1 mace
Short Bow / n n
Sheaf arrow 2/1 50/100/150 1d8/1d8 n n 13 100 att mod -2 M/-5 L
Equipment
Qty Item Location
1 Studded Leather +3 Torso
2 Thieves Pick 30gp 1 Haversack
3 torch 1cp ea. 3lbs haversack
1 Heward's Handy Haversack back
10 chalk 1lb haversack
4 flint n steel 5sp ea haversack
2 Rope - silk 10gp ea haversack
4 Dry rations 10 gp ea haversack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 4857 0 4 0
Magic Items
Qty Item Location
1 Phil. Stn grn salt +1 to two disciplines PK, TP next to skin
1 Ring of Sustenance ring finger
1 Dec. of endless h2o haversack
1 Cloak of the bat back


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
CS Clairvoyance - Science
CS Poison Sense - Dev
CS See Sound - Dev
PK Ballistic Attack - Dev
PK Control Body - Dev
PK Control Flame - Dev
PK Control Wind - Dev
PK Disintegrate - Science
PK Inertial Barrier - Dev
PK Levitation - Dev
PK Molecular Agitation Devotion
PK Molecular Manipulation - Dev
PK Soften - Dev
PM Body Control - Dev
PM Body Equilibrium - Dev
PM Cause Decay - Dev
PM Cell Adjustment -Dev
PM Energy Containment - Science
PP Dimensional Door - Dev
PP Teleport - Science
PP Teleport Trigger - Dev
PP Time Shift - Dev
TP Contact - Dev
TP Domination - Science
TP Id Insinuation - Dev
TP Life Detection - Dev
TP Mindlink - Science
TP Tower of Iron Will - Science


Spell Book


Level 0
CS Clairvoyance - Science
CS Poison Sense - Dev
CS See Sound - Dev
PK Ballistic Attack - Dev
PK Control Body - Dev
PK Control Flame - Dev
PK Control Wind - Dev
PK Disintegrate - Science
PK Inertial Barrier - Dev
PK Levitation - Dev
PK Molecular Agitation Devotion
PK Molecular Manipulation - Dev
PK Soften - Dev
PK Telekinesis - Science
PM Body Control - Dev
PM Body Equilibrium - Dev
PM Cause Decay - Dev
PM Cell Adjustment -Dev
PM Energy Containment - Science
PP Dimensional Door - Dev
PP Teleport - Science
PP Teleport Trigger - Dev
PP Time Shift - Dev
TP Contact - Dev
TP Domination - Science
TP Id Insinuation - Dev
TP Life Detection - Dev
TP Mindlink - Science
TP Tower of Iron Will - Science


Notes
219 PSP
Non-weapon proficiencies: Reading/Writing 1 slot, Rejuvenation 3 slots, Underground Navigation 1 slot, Locksmithing 3 slots, Meditative Focus 3 slots Dwarf Runes 2 Slots.
Weapon Proficiencies: Short Bow, Short Sword, Club, Spear, Throwing Axe.
Languages: Common, Dwarven, Elvish, Gnomish, Orc.