Skagg of Ixworth    (Human Male Fighter)
Character Information   
Name: Skagg of Ixworth XP/Next lvl: 20000 / 32000
Class: Fighter HP:curr/max 32 / 37
Alignment: Neutral Good AC:reg/rear/no shield 3 / 3 / 4
Race: Human Level: 5th
Age: 25 Height: 190 Lbs.
Weight: 5'11 Gender: Male
Encumbrance: 120 (70 w/o Backpack) Movement: 7 (12 w/o Backpack)
Languages: Common, Orcish, Dwarvish
Ability Scores   
STR: 16 (To-Hit +0, Damage +1, Weight 70/195, Open Doors 9, Bend/Lift 10%)
INT: 9 (Languages & NWP +2, Spell Lvl 4th, Learn Spell 35%, Max Spells 6)
WIS: 10 (Magical Defense +0, Bonus Spells +0, Spell Failure 15%)
DEX: 10 (Reaction Adj. +0, Missile Attack +0, Defensive Adj. +0)
CON: 14 (HP +0, System Shock 88%, Resurrection 92%, Poison Save +0, Regen NIL)
CHR: 6 (Max 2 Henchmen, Loyalty -3, Reaction -2)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 13 12 13 14

Notes:

Description and Background   
Description:
Tall, broad & riddled with far too many scars to count across his weathered, tawny complexion, Skagg is a man who cuts an imposing figure, his entire life etched vividly across his very skin; one of conflict & violence of the worst sort. Sporting the traditional Orcish undercut made popular amongst the militant of the Empire, Skagg's dark hair & beard are the color of muddied ink, the mid-length bang drawing attention away from his one keen eye, whilst his milky missing one makes for a jarringly uncomfortable juxtaposition. He carries himself like a soldier, his movements drilled & refined into the telltale gait & stride of a veteran who's seen one too many battles. Contrary to his gloomy visage, Skagg is a surprisingly affable (albeit poorly) soul. While perhaps a tad rough around the edges & more than a little unseemly on the outside due to his physical appearance, the displaced Oeridian genuinely tries his best to be as approachable & friendly as he can muster; no small feat given his history, and one that Skagg is still openly working on. He's an earnest but reserved man whom oozes physical (if not social) prowess; the sort of fellow who's keen to cut to the quick of a matter & distinctly prefers action to words to see deeds done.

Background:
Once a fervent soldier in the army of Iuz, Skagg turned his back on the Empire after witnessing too many horrors & afflicting too many atrocities to count. Taking up the call to adventure in pursuit of redemption for the villainy he'd afflicted, Skagg has dedicated himself towards fighting evil & defending those in need. A recent call to adventure saw himself & his party traveling to the distant land of Barovia at the behest of those in need near the edge of the Flanaess, but were ultimately separated by the Mists as they traversed their way towards their final destination. Either displaced or lost, only Skagg arrived on the other side, his retreat blocked by the eerie fog. Now trapped in a land beset by terror, he must now contend with the looming shadows of Castle Ravenloft if he ever wants to return to Oerth.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Bastard Sword +1 (10 Lbs.) 3/2 Melee 5/7 1d8+4/2d4+4 y n 14 Slashing Damage, Magic Item +1, One- or Two-Handed, Damage Separated in Damage Tab
Morning Star (12 Lbs.) 1/1 Melee 7 2d4+1/ n n 16 Bludgeoning Damage
Long Bow (3 Lbs.) 2/1 50/100 8 1d8+1/ n n 16 24 Piercing Damage, Sheaf Arrows (1d8) x24
Equipment
Qty Item Location
1 Splint Mail (40 Lbs.) Worn (Body)
1 Medium Shield (10 Lbs.) Carried (Back)
1 Modest Outfit (Soft Boots, Breeches, Belt, Good Cloak, Gloves, Sword Baldric, Tunic) Worn (Body)
1 Backpack (2 Lbs.) Worn (Back)
1 Flint & Steel Backpack
1 Quiver (1 Lbs.) Worn (Hip)
1 Hemp Rope [50'] (20 Lbs.) Backpack
1 Soap (1 Lbs./ea.) Backpack
1 Small Tent (10 Lbs.) Backpack
5 Torch (1 Lbs./ea.) Backpack
1 Whetstone (1 Lbs.) Backpack
1 Wineskin (1 Lbs.) Backpack
1 Winter Blanket (3 Lbs.) Backpack
1 Signal Whistle Worn
1 Riding Horse (w/ Bit & Bridle, Pack Saddle, Large Saddlebags & Saddle Blanket) Outdoors


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 4 0 2 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
CharGen Notes
::: ABILITY SCORES :::

STR 15, INT 8, WIS 11, CON 13, DEX 11, CHA 7

+1 STR, INT, CON / -1 WIS, DEX, CHA

STR 16, INT 9, WIS 10, CON 14, DEX 10, CHA 6

::: STARTING WEALTH :::

110gp Rolled + 200gp Bonus = 310gp
Bastard Sword +1 = Starting Magic Item
Weapon Proficiencies
Bastard Sword (Specialized) - 2 WP Slots

Morning Star (Proficient) - 1 WP Slot

Long Bow (Proficient) - 1 WP Slot

Spear (Proficient) - 1 WP Slot
Non-Weapon Proficiencies
Blind-Fighting (Warrior) - 2 NWP Slots

Endurance (Warrior) - 2 NWP Slots

Running (Warrior) - 1 NWP Slot

Swimming (General) - 1 NWP Slot