Brondulm Neg    (Human Male Thief)
Character Information   
Name: Brondulm Neg XP/Next lvl: 0 / 1201
Class: Thief HP:curr/max 2 / 5
Alignment: Chaotic AC:reg/rear/no shield 5 (3) / 5 / 5(3)
Race: Human Level: 1
Age: 18 Height: 6'
Weight: 175 Gender: Male
Encumbrance: Movement:
Languages: Common and Alignment
Ability Scores   
STR: 13 (+1 melee; 3 in 6 to open doors)
INT: 9 ()
WIS: 11 ()
DEX: 16 (+2 AC, +2 Range, +1 Initiative)
CON: 14 (+1 HP)
CHR: 9 (none; 4 retainers with a loyalty of 7)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 13 16 15

Notes:

Description and Background   
Description:
Brondulm's dark, raven-colored hair is kept short and concealed beneath a hood, emphasizing his piercing blue eyes that gleam with mischief. His lack of facial hair may lead some to beleive that he still has much to learn about both subterfuge and life. Dressed in dark, form-fitting leather armor that blends seamlessly with the shadows, Brondulm is equipped with a myriad of pouches and belts to carry his tools of the trade. He wields a rapier and his trusty dagger "Lefty" when in melee. He carries a short bow of stout yew. His average intelligence and wisdom limit his ability to influence others and usually put him in a subordinate position within groups which is fine with him.

Background:
Born into the notorious Neg Clan, a family of skilled thieves and clandestine operatives, Brondulm inherited a legacy of cunning and subterfuge. The Neg Clan operated in the shadows, using their skills to acquire information, procure rare artifacts, and occasionally relieve wealthy nobles of their excess wealth. From a young age, Brondulm exhibited an uncanny aptitude for stealth and sleight of hand. His parents, both accomplished thieves in their own right, recognized his potential and began training him in the art of subterfuge. Brondulm he developed a unique affinity for lockpicking and trap disarming. As Brondulm was just beginning to hone his skills, when a mysterious client approached the Neg Clan with a lucrative yet perilous job. The client sought an ancient relic hidden within the treacherous Catacombs of Ebon Depths—an underground labyrinth rumored to be filled with traps, monsters, and unsolved mysteries. Brondulm's parents never returned. Brondulm has now come of age and wants to live up to the reputation of the Neg Clan.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow 50/100/150 1-6/1-6 n n 19 20 Short Range +1; Long Range -1 to hit
Short Sword 1-6/1-6 n n 19
Parrying Dagger (Lefty) 1-4/1-4 n n 19 +2 AC; Off Hand (-2) to hit
Throwing Dagger 10/20/30 1-4/1-4 n n 19
Flask of oil 10/30/50 1-8/1-8 n n 19 4 Splash weapon
Enchanted Short Sword 1-6/1-6 n n 19 Primary Weapon
Equipment
Qty Item Location
0 Leather Armor Body
0 Travel Cloak Body
0 Clothing and Boots Body
1 Backpack Back
1 Set of Thief's Tools Pouch on belt
1 Small Hammer Backpack
12 Metal Spikes Backpack
1 Rope, Hemp 50' Backpack
7 Days of standard rations Backpack
0 Purse Belt
1 Water Skin Across Body
4 Flasks of oil Backpack
20 Arrows Quiver
1 Small Sack Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 5 0 10 0
Magic Items
Qty Item Location
1 Lucky Rabbit Foot (+2 ability check/+10% Thief Skill Checks/1 per day re-roll thief skill check) Around Neck
1 Enchanted Short Sword Scabbard at Left Hip


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Thief Skills
Climb Sheer Surfaces: 87%
Find or Remove Treasure Traps: 10%
Hear Noise: 1-2 (DM rolls)
Hide in Shadows: 10% (DM rolls)
Move Silently: 20% (DM rolls)
Open Locks: 15%
Pick Pockets: 20% (if roll >40; attempt noticed)

Note: Lucky Rabbit's Foot charm +10% to thief skills check and 1/day skill check re-roll
Thief Notes
Back Stab: +4 to hit; 2X damage on an unaware opponent when attacking from behind

Read Language: Lvl 4 or higher a thief has an 80% probability of reading non-magical text

Scroll Use: Lvl 10 or higher a thief may cast arcane spells from scrolls with a 10% probability of failure

Hideout: Lvl 9 or higher a thief may build a secret hideout attracting 2d6 apprentice 1st level theives.