Ellith Darkleaf    (Sylvan Male Elf)
Character Information   
Name: Ellith Darkleaf XP/Next lvl: 0 / 4000
Class: Elf HP:curr/max 9 / 9
Alignment: Neutral AC:reg/rear/no shield 2[17] / 2[17] / 1[18]
Race: Sylvan Level: 1
Age: 100 Height: 1,75m
Weight: 75Kg Gender: Male
Encumbrance: Movement: 120' (40')
Languages: Elf, Common, Orc, Hobgoblin, Gnoll, and Canine
Ability Scores   
STR: 13 (+1 to hit and dam / Doors 3 in 6)
INT: 13 (+1 Language and Spell)
WIS: 9 ()
DEX: 13 (+1 AC, Missile and Init)
CON: 18 (+3 to HP)
CHR: 9 (Max retainers 4 / Loyalty 7)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 13 13 15 15

Notes:

Description and Background   
Description:
Ellith has a lithe, agile but deceptively resilient frame. He wears his long hair tied back in a pony tail. His eyes are light green, and his skin is light, though slightly tanned. His clothes are in earth tones and well tended, but they clearly have seen some use.

Background:
As most of his brethren in the Red Arrow clan, Ellith was trained to be a defender of Alfheim. That was the role of his lineage, and the honor of his house, as borne by his ancestors before him, and currently by his father, mother and brothers. The clan recognizes the value of learning from others though, even if outside Alfheim, to better yourself, and be as best as you can be. And thus his mother smiled when Ellith decided to give in to his wanderlust, his mind open wide by the Arcane teachings of his elders, and needing to roam. To learn and be more. His father and brothers were not so happy, even if they understood Ellith’s motives. Their belief was that he should stay and share the toils of Alfheim. The support of his mother prevailed though, and the elf is now a traveler, a mercenary, and a pupil to those with something to teach him.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Longsword 1/1 Melee 1d8+1/ n n 18
Dagger 1/1 Melee 1d4+1/ n n 18
Dagger (thrown) 1/1 Range 1d4/ n n 18
Longsword (2w) 1/1 Melee 1d8+1/ n n 18
Dagger (2w) 1/1 Melee 1d4+1/ n n 22
Sling 1/1 (5’–40’ / 41’–80’ / 81’–160’) 1d4/ n n 18
Equipment
Qty Item Location
1 Traveler Clothing Worn
1 Travel Boots Worn
1 Winter Cloak Worn
1 Coin purse (holds up to 20 coins) Belt
1 Backpack Back
1 Rations (standard, 7 days) Backpack
1 Rope (50') Backpack
1 Waterskin Backpack
1 Sword Waist
1 Dagger Waist
1 Plate Mail Worn
1 Shield Back
1 Warhammer Belt
1 Sling Belt
1 Tinder Box (Flint & Steel) Backpack
1 Rations for Faron (7 days) Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 4 0 0 0
Magic Items
Qty Item Location
1 Circlet of Second Sight Head


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Detect Magic
Light
Read Magic


Spell Book


Level 1
Detect Magic
Light
Read Magic


Notes
Faron
AC:5[14]
HD:2(11hp)
Attacks:bite(1d6) or pounce(2d4)
THAC0:17[+2]
Movement:180(60)/sprint 240(80)
Saving Throws:D12 W13 P13 B15 S15 (as E2) Special:60'IV,Track by scent or sound, Sprint, Pounce, understand Elf & common, Hide like Halfling, Resounding Bark
Circlet of Second Sight
A simple silver band that gives an Elf supernatural senses.

Find Secret Doors with a 4-in-6 (2 in 6 if not actively looking).
Cast Detect Danger 1x/day + use True Seeing (only 1 round, but a # of rounds per day equal to level).