Mikhail Peltzer    (Human m Hunter (Ranger))
Character Information   
Name: Mikhail Peltzer XP/Next lvl: 2 /
Class: Hunter (Ranger) HP:curr/max 5 / 5
Alignment: AC:reg/rear/no shield 12 / /
Race: Human Level: 2
Age: 23 Height: 5'9
Weight: 180 Gender: m
Encumbrance: 13 Movement:
Languages: Common, Trade Cant
Ability Scores   
STR: 14 ()
INT: 9 ()
WIS: 8 ()
DEX: 14 ()
CON: 16 ()
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Check 'notes' page

Description and Background   
Description:
Mikhail is a stereotypical mountain man: long black hair, shaggy, unkempt beard, plenty of leather and furs in his gear and clothing. His eyes are such a dark blue, they almost appear black. He's medium height and build, and has a gravelly voice. He doesn't like towns or 'city folks'. He considers most strangers to be tenderfoots, and doesn't trust them.

Background:
Mikhail grew up in the hills, and spent his younger years hunting and trapping there. He heard about Land Grant Day, and has decided to take advantage of it to move on to new hunting grounds. He's an expert tracker and hunter. His short-term goal is to find new hunting grounds. His long-term goal is to gain enough wealth to live comfortably IF he survives to 'old age,' when he can no longer hunt and run traplines.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
L Bow 1 1d8/ n n 18
dagger 1 1d4/ n n
hand axe 1d6/ n n
Equipment
Qty Item Location
1 buff coat worn
1 pack worn
1 week's rations pack
1 mess kit pack
1 waterskin L side
1 tinderbox pack
3 torches pack
1 coil of fine wire, ball of string pack
5 twisted wire caltrops pack
1 lantern belt, r side
2 flasks oil pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 8 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 carved bone 'luck charm' (home made) necklace
Memorized Spells



Spell Book



Notes
Character gen details
Straight rolls from US die roller

S 10
D 14 (+1 mod)
C 16 (+1 Mod)
W 8
I 9
Ch: 6 (-1 mod)
Hunter Free skill: shoot-0
Quick skills: survive-0, sneak-0
*Bonus skill: notice-0 (from Trapmaster)
Class: Warrior
Level 1 HD:1d6+2 Attack:+1 Focus: 1 warrior+ 1 any
Foci:
Die Hard
Trapmaster.
Saves:
Physical: 16
Evasion: 16
Mental: 15
Luck: 15
Saving throws
Physical: 16
Evasion: 16
Mental: 15
Luck: 15
Foci
Die Hard (1 lvl) +2 hp/level, automatically stabilize if Mortally wounded.

Trapmaster (1 lvl) Gain 'Notice' as a bonus skill. _Once per scene,_ re-roll a failed save or skill check related to traps. Set an improvised trap in 5 minutes.
Class abilities
Killing Blow: May add half his level (round up) to damage done in an attack.

Veteran's Luck: _Once per scene_, may turn a missed attack into a hit, or may turn a hit by an enemy into a miss.
Using Ranger/Archer Equipment Package
**Added trap materials, deducted 10 sp**
Skills
Shoot-0
Survive-0
Sneak-0
Notice-0
Stab-0

(skill checks P. 44)