Clain Pyreen    (Elf (Callarii) Male Druid)
Character Information   
Name: Clain Pyreen XP/Next lvl: 0 / 2001
Class: Druid HP:curr/max 8 / 8
Alignment: Lawful Neutral AC:reg/rear/no shield 13 / /
Race: Elf (Callarii) Level: 1
Age: 57 Height: 5'5
Weight: 140 Gender: Male
Encumbrance: 33 EV Movement: 30ft
Languages: Common, Elf, Dwarf, Gnome, Goblin, Halfling, and Orc, Druidic
Ability Scores   
STR: 12 ()
INT: 5 (-2)
WIS: 15 (+1 (Extra First Level Spell); Primary)
DEX: 16 (+2; Primary)
CON: 13 (+1)
CHR: 13 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Broad Sword 1 Melee 2d4/2d4 n n
Long Bow 1 100ft 1d6/1d6 n n 20
Equipment
Qty Item Location
1 Leather Armor Worn
1 Long Bow Worn
20 Arrows Worn
1 Broad Sword Worn
1 Backpack worn
1 Large Belt Pouch Worn
1 Flint and Steel Belt Pouch
1 Horn Belt
10 Torches Backpack
1 Bed Roll Backpack
1 Waterskin Backpack
1 Hemp Rope 50ft Backpack
1 Prayer Beads Wrist


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 13 0 15 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Create Water
Detect Neutrality
Detect Poison
Endure Elements
First Aid
Know Direction
Light
Purify Food & Water

Level 1
Alarm
Animal Friendship
Calm Animals
Detect Snares and Pits
Entangle
Faerie Fire
Goodberry
Invisibility to Animals
Obscuring Mist
Pass without Trace
Shillelagh


Spell Book



Notes
ENHANCED SENSES: Elvish physiology is blessed with enhanced vision and hearing. Elves can see farther than humans in just about every circumstance, including torchlight, and can see clearly enough to read a road sign or spot a shield device up to two mile
TWILIGHT VISION: Even under starlight, moonlight or torchlight, elves have exceedingly good vision. They can distinguish color and detail under these conditions for up to one mile but only if they are outside.
MOVE SILENTLY (Dexterity): This ability allows an elf to move silently in wilderness areas. The elf can move up to one-half normal speed at no penalty. At more than one-half, and up to the character’s full speed, the character suffers a -5 penalty to the
SPELL RESISTANCE (Wisdom): Elves are particularly resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, an elf receives a +10 bonus. Elf spell resistance allows a savin
WEAPON TRAINING: Elves are taught the ways of combat at a young age, and their long lives allow them to become skilled in weapons favored by their society. Elves begin play with a +1 bonus to hit with one of the following weapons: composite longbow, compo
NATURE LORE (WISDOM):
Druids are connected to the forces of nature. They mystically coexist with their environment, gradually becoming a larger part of it. This relationship imparts to them a specialized knowledge of the wilds. A druid can identify plants and animals with perfect accuracy in the type of environment where the druid was trained or currently lives. In unfamiliar environments, the druid must succeed at a wisdom check to successfully use this ability.
This identification ability allows the druid to determine the species of a plant or animal and the special qualities or abilities of the species. The druid can also determine whether water is safe or dangerous to drink. Additionally, druids can find shelter and forage for food. A druid always succeeds in finding basic shelter and enough food for individual daily sustenance. If the druid wishes to support additional people, they must spend 6 hours hunting and gathering to produce enough food and water to feed 2-8 people for a day. If the druid wishes to feed or shelter a larger group of people than the die indicate, a successful wisdom check is necessary.
If successful, the druid must spend an additional 6 hours gathering food to feed and water an additional 2-8 people. A third attempt to gather food can be made. A wisdom check at -4 is made but if successful, another 6 hours of searching can feed an additional 1-4 people. This additional effort allows the druid to gather food and water for up to 5-20 creatures total. The druid can only hunt and forage for food three times per day.