Description and Background
Description:
Aric Inglorak of the Iron Tribes. Known as Aric Swiftsword
Aric, 18, stands 6'5â€, 225 lbs, black hair, blue eyes, chiseled features, muscular but not overly so, and scarred. He is quick in movement, keen of eye, a clever tactician, shrewd strategist, good of heart but dark in vengeance. He gained the tribe nickname Swiftsword for his ability with the sword, the larger the better in his opinion. He is skilled in the traditional barbarian ways but also possesses an unusual curiosity about the world beyond his land, which has led to wanderlust and adventuring.
Aric’s mother passed away several years ago, though his father is alive. He has two brothers and one sister. They stayed with the tribe except his older brother Torac, known as Torac Axecleaver, who left adventuring two years before Aric. Torac would occasionally visit and regale him with stories of the decadent civilizations beyond the Great Woods. He was in part an inspiration for Aric to leave as well, teaching the younger brother barbarian tactics and wily ways to overcome the weak civilized folk, especially those cowardly wizards.
Aric is a member of the Iron Tribes, those Northern Woods barbarian tribes who have mastered the forging of metal. They are often in conflict with their border neighbors to the north, the Mountain Nadhagh, who are jealous of the Iron Tribes metallurgy skills. To the south of the Iron Tribes are the quasi-civilized Vadhagh clans, who have in the past decades slowly been rising out of the barbarian status in their greedy pursuit of commerce with the civilized kingdom south of them. The Vadhagh have little respect for the Iron Tribes (except a grudging acknowledgement of their weapon forging), and even less so for the Nadhagh.
Aric is not particularly religious, but he does pay respects to Crom, god of the northern barbarians. He is an unforgiving deity. Aric owns nothing more than what he carries, and he likes it like that. He has had some harrowing adventures after he left his tribe, including defending a cara
Background:
Aric Inglorak of the Iron Tribes. Known as Aric Swiftsword
Aric, 18, stands 6'5â€, 225 lbs, black hair, blue eyes, chiseled features, muscular but not overly so, and scarred. He is quick in movement, keen of eye, a clever tactician, shrewd strategist, good of heart but dark in vengeance. He gained the tribe nickname Swiftsword for his ability with the sword, the larger the better in his opinion. He is skilled in the traditional barbarian ways but also possesses an unusual curiosity about the world beyond his land, which has led to wanderlust and adventuring.
Aric’s mother passed away several years ago, though his father is alive. He has two brothers and one sister. They stayed with the tribe except his older brother Torac, known as Torac Axecleaver, who left adventuring two years before Aric. Torac would occasionally visit and regale him with stories of the decadent civilizations beyond the Great Woods. He was in part an inspiration for Aric to leave as well, teaching the younger brother barbarian tactics and wily ways to overcome the weak civilized folk, especially those cowardly wizards.
Aric is a member of the Iron Tribes, those Northern Woods barbarian tribes who have mastered the forging of metal. They are often in conflict with their border neighbors to the north, the Mountain Nadhagh, who are jealous of the Iron Tribes metallurgy skills. To the south of the Iron Tribes are the quasi-civilized Vadhagh clans, who have in the past decades slowly been rising out of the barbarian status in their greedy pursuit of commerce with the civilized kingdom south of them. The Vadhagh have little respect for the Iron Tribes (except a grudging acknowledgement of their weapon forging), and even less so for the Nadhagh.
Aric is not particularly religious, but he does pay respects to Crom, god of the northern barbarians. He is an unforgiving deity. Aric owns nothing more than what he carries, and he likes it like that. He has had some harrowing adventures after he left his tribe, including defending a cara |
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