Donis Brigand    (Half-Elf Male Rogue)
Character Information   
Name: Donis Brigand XP/Next lvl: 0 / 300
Class: Rogue HP:curr/max 10 / 10
Alignment: Chaotic Neutral AC:reg/rear/no shield 15 / 11 /
Race: Half-Elf Level: 1
Age: 34 Height: 5'9
Weight: 170 Gender: Male
Encumbrance: 180 lbs Movement: 30ft.
Languages: Common, Elvish & Theive's Cant
Ability Scores   
STR: +1 (12)
INT: +1 (13)
WIS: +3 (16): 15+1 (Half-Elf)
DEX: +4 (19): 18+1 (Half-Elf)
CON: +2 (14)
CHR: +4 (19): 17+2 (Half-Elf)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: (Strength +1) {Dexterity +4} (Constitution +2) {Intelligence +1} (Wisdom +3) {Charisma +4} [Passive Wisdom/Perception 15] Hit die 1d8

Description and Background   
Description:


Background:
A Criminal Pickpocket, looter, heister, pursuader, intimidator & watcher of the night. Donis, half-elf, spent his youth amongst criminals in the company of his human father and his Merry Band 'o Pranksters. Simple deliveries and messenger services paved the way for young Donis, earning his keep amongst the most talented thieves who lent him their skill and instruction. Not entirely accepted by either bloodline, Donis wanders freely city or countryside, contract to contract. While a criminal by nature, He does not steal from those who are unfortunate. Often times he will steal and give to the beggars on the streets. "The riskier the job, the higher the intrigue”.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Sword 1 5ft 1d6+1/piercing n n Finesse, Light
Short Bow 1 80/320ft 1d6+4/piercing n n 20 arrows Ammunition, Range, Two-Handed
Equipment
Qty Item Location
1000 ball bearings backpack
1 10ft String backpack
1 Bell backpack
5 Candle backpack
1 Crowbar backpack
1 hammer backpack
5 Rations by day backpack
1 hooded lantern backpack
2 Flask of Oil backpack
1 tinderbox backpack
2 dagger belt
1 waterskin body
1 50ft rope body
1 Thief Tools belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 15 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Proficiencies
Light armor, simple weapons, hand crossbows,
long & short sword, rapiers.
Dark Vision
dim light as if it were bright light and to see in darkness as if it were dim light, up to 60ft
Fey Ancestory
Can't be put to sleep,
advantage on saving throw against charm
Sneak Attack
Once per turn, you can
deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on
the attack roll.