Caerth Cullwood    (Human Male Magic-user)
Character Information   
Name: Caerth Cullwood XP/Next lvl: 0 / 2501
Class: Magic-user HP:curr/max 5 / 5
Alignment: Neutral AC:reg/rear/no shield 8 / 9 / 8
Race: Human Level: 1
Age: 41 Height: 5'10
Weight: 165 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 7 (-1 to hit, damage and opening doors)
INT: 17 (+2 languages, +10 earned experience)
WIS: 12 ()
DEX: 15 (+1 to hit w/missiles, -1 to ac, +1 initiative)
CON: 14 (+1 hp/die)
CHR: 15 (+1 reaction rolls, 5 henchmen, 8 morale)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Older gentleman, usually in rustic dress with a backpack and walking stick. Brown hair, and short brown beard streaked with grey, and dark eyes. Caerth is a Naturalist, keeping track of different plants, trees, insects and animals in a journal, complete with drawings. He enjoys the outdoors and has found he enjoys traveling as well. He smokes a pipe and usually has some pipe tobacco on his person.

Background:
Caerth grew up beholden to an old hedge mage. The mage lived far outside of any large civilization, near a small village in the forest. Caerth augmented his magic studies with knowledge of nature; birds, plants and weather. They lived a simple existence, living off gardening and the land. As the hedge mage grew older, he taught Caerth less and less, but Caerth was content. However, civilization has a way of making itself known, usually in violent fashion. Over the years, towns grew and encroached upon the mages land. Soon, the land was seen as valuable by many. Caerth was out foraging and nature watching, as he was wont to do, when he felt a pain in his chest, but it was not his own. Knowing something was wrong, he flew home to find the old mage dead at the threshold to the cottage. In time, officials from the regional towns made inquiries and the old mage’s cottage was sold, requiring Caerth to gather his things and move elsewhere. Hearing of different flora and fauna across the sea, he undertook the journey to a port town, and obtained passage on a ship…


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger - in hand 1 1d4-1/ n n
Dagger - Thrown 1 1d4/ n n
Club 1 1d4-1/ n n
Equipment
Qty Item Location
1 Dagger in Scabbard
1 Dagger in boot
1 Walking Stick (Club) in hand
10 Darts in belt
1 Backpack on Back
2 Candles in pack
1 Flint and Steel in pocket
1 Ink in vial
1 Vial in pack
5 Quill Pens in pack
1 Lantern in pack
2 Pints of Oil in pack
10 Sheets of Parchment in pack
2 Day of Trail Rations in pack
2 Small Sacks in pack
1 Waterskin on belt
1 Pony
1 Saddle on Pony
2 Saddle Bags on Pony
1 Bedroll on Pony
1 Winter Blanket on Pony
1 Block and Tackle on Pony
1 Bottle of Wine on Pony
8 Candles on Pony
2 Scroll/Map Cases on Pony
1 Crowbar on Pony
2 Empty Flasks on Pony
1 hammer on Pony
8 Pints of Oil on Pony
1 Miner's Pick on Pony
8 Day of Trail Rations on Pony
2 50' Hemp Rope on Pony
2 Large Sacks on Pony
1 Spade on Pony
1 Spellbook on Pony
12 Iron Spikes on Pony
8 Torches on Pony
2 Waterskin on Pony
1 Dog - Bird dog
1 Dog - Guard


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 27 0 3 4
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Sleep


Spell Book



Notes
Magic User Spells
Spell Book - 1st Level
Read Magic
Sleep
Spell Book - 2nd Level
Invisibility