Gorek Grimthunder    (Dwarf Male Dwarf)
Character Information   
Name: Gorek Grimthunder XP/Next lvl: 0 / 2187
Class: Dwarf HP:curr/max 9 / 9
Alignment: Neutral AC:reg/rear/no shield 6 / 7 / 6
Race: Dwarf Level: 1
Age: 75 Height: 4'2
Weight: 155 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 14 (+1 to hit, +1 damage, +1 forcing doors)
INT: 11 (can read and write)
WIS: 9 ()
DEX: 14 (-1 AC, +1 missile attack)
CON: 13 (+1 hit points)
CHR: 12 (4 retainers, retainer morale 7)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8 10 9 13 12

Notes:

Description and Background   
Description:
4'2", 155 lbs, red hair, long braided beard. Wearing studded leather, Carrying a bow and axe slung across his back and a dagger on his belt.

Background:
When Gorek was thirteen, he inadvertently caused the destruction of his entire clan after being tricked into opening a key gate by a kobold cleric magically disguised as an alluring dwarf maiden. After his clan’s death, Gorek learned the ways of the axe from a dwarven outcast named Togan in order to get his revenge on the kobolds. Betrayed by Togan and handed over to the court of the dwarf high king, Gorek was blamed for breaking his clan and sentenced to death. He escaped, however, and left the underhalls to seek his fortune. He is the angriest person you will ever meet. Very touchy about honesty and loyalty, and anything that impinges on those two elements makes him fly into a fit of rage and violence. Gorek’s pathological hatred for kobolds makes him distrust anything with scales. Interestingly he also distrusts other dwarves. There are three people that want Gorek dead: 1] Togan: While Gorek is alive, Togan cannot reclaim his position in dwarf society. 2] Captain Verras: Gorek escaped the royal dungeon during his watch, bringing him great shame. 3] Margat: Another survivor from Gorek’s clan, she has vowed to kill him for destroying the clan.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow/arrow 1 1d6/ n n 19
Hand Axe 1 1d6/ n n 19
Dagger 1 1d4/ n n 19
Equipment
Qty Item Location
1 Studded Leather 30 gp 20 lbs
1 Short Bow 25 gp back 2 lbs
1 Quiver with 20 arrows 5 gp back 3 lbs
1 Hand Axe 1 gp right hand 3 lbs
1 Dagger 3 gp belt, left side 1 lbs
1 Backpack 2 gp 2 lbs
1 Bedroll
1 Blanket, winter
1 Crowbar
1 Flint and Steel
1 Grappling Hook
1 Hammer
8 Torches
3 Oil (1-pint flask)
1 Pick, miner's
4 Rations, trail
1 Rope, hemp (50 ft.)
2 Sack, large
1 Shovel
12 Spikes, iron
3 Stakes, wooden
1 Wineskin
1 Wine (2 pints)


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 15 0 8 5
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Abilities
Infravision 60'

1-2 on d6:
-Detect traps
-Detect false walls
-Detect hidden construction
-Notice sloped passages
Languages
Common, Dwarvish, Goblin, Gnome, Kobold
Movement
120'/40'
Combat Modifiers
Melee : +1 to-hit (Str)
+1 damage (Str)

Missile: +1 to hit (Dex)
+1 to hit (range under 50' with bow/arrow)