Finver Karstlander    (Dwarven Male Fighter)
Character Information   
Name: Finver Karstlander XP/Next lvl: 13,079 /
Class: Fighter HP:curr/max 35 / 35
Alignment: Lawful Good AC:reg/rear/no shield 1 / 4 / 2
Race: Dwarven Level: 4
Age: 53 Height: 50
Weight: 168 Gender: Male
Encumbrance: Heavy Movement: 6
Languages: dwarven, gnome, goblin, kobold, and orcish
Ability Scores   
STR: 17 (+1 To Hit & Damage, +500 Weight Allow, 1-3 Open Doors, 13% Bend Bars)
INT: 9 ()
WIS: 11 ()
DEX: 16 (+1 Reaction Adj, -2 Defensive Adj)
CON: 15 (+1 Hit Points Adj)
CHR: 9 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8 14 9 15 9

Notes: bonuses for constitution 15

Description and Background   
Description:
A mature adult male dwarf, cheery and full of song but emotionally fit to snap into the discipline of combat at a moment's notice

Background:
Ever since Finver Karstlander was a young dwarf, he was captivated by songs and tales of Tore Igneousson, the legendary dwarven armorer. Songs described how Igneousson was known even among other races for the many weapons he crafted that were worthy of becoming artifacts. Tales of the alliances he brokered among the races filled the clan halls. Whenever dwarves travelled near his isolated mountain home, they would never pass by without a visit his forge for a chance to admire his craftsmanship and processes. On the other hand, whenever elven armorers approached in search of knowledge, they told wild tales of being attacked by empty suits of armor and animated weapons. Finver was one of many young dwarves Igneousson personally invited to a meeting at his forge.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger & Scabbard 2 10/20/30 2 1-4/1-3 n n 2 worn on each hip
War Hammer +1, two-handed 1 5' 9 3-8/2-7 n n cannot be used with shield / uses stats for Morningstar
Sling & Bullets 1 5/10/20 2-5/2-7 n n 12 carried in belt pouch
Equipment
Qty Item Location
1 Splint Mail Armor worn
1 Small Shield carried
1 Backpack, leather worn
1 Pouch, belt, small worn
1 Tinder Box, with flint & steel pouch
12 torches backpack
1 Sack, small backpack
1 Skin for water backpack
4 Rations, standard, 1 week backpack
5 Oil, flask of pouch
1 Rope, 50 backpack
1 Ornate chest filled with gold coin and trinkets small sack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 49 0 0 -2
Magic Items
Qty Item Location
1 magic spectacles that allowed all the adventurers too see the insidious doppelgangers masquerading as Sleestak war-chiefs head/eyes


Gems and Jewelry
Qty Item Location
1 Semi-Precious Stone, 50 g.p. value pouch
Memorized Spells


Level 0
Bah, who needs spells when you've got steel?


Spell Book



Notes
Detect Subterranean Structures
Detect grade or slope in passage, upwards or downwards = 75% probability (d4, score 1-3)

Detect new construction or passage/tunnel = 75% probability

Detect sliding or shifting walls or rooms = 66 2/3% probability (d6, score 1-4)

Detect traps involving pits, falling blocks and
other stonework = 50% probability (d4, score 1-2 or d6, score 1-3)

Determine approximate depth underground = 50% probability
Melee Bonuses
In melee combat (see COMBAT), dwarves add 1 to their dice rolls to hit opponents who are
-half-orcs
-goblins
-hobgoblins
-orcs

When being attacked by these monsters, dwarves subtract 4 from their opponents' "to hit" dice rolls because of the dwarves' small size and combat ability against these much bigger creatures.
-ogres
-trolls
-ogre magi
-giants
-titans
Languages
able to speak the "common tongue" of all humankind, dwarven, gnome, goblin, kobold, and orcish
Racial Preferences
dealings with dwarves are always preferred, and the members of the other races will be reflected accordingly:

considerable goodwill exists towards the gnomes and halfling races

thought of neutrally but some suspicion will be evidenced to humans and half-elf races

elves are greeted with antipathy
Weapon Proficiencies
War Hammer, two handed
Pick Axe, one handed
Sling and Bullets/Stones, hurled
Dagger, hurled