Dorni Glitterstone    (Gnome Male Illusionist/Thief)
Character Information   
Name: Dorni Glitterstone XP/Next lvl: 2750/2750 / 4501/5001
Class: Illusionist/Thief HP:curr/max 13 / 13
Alignment: Neutral Good AC:reg/rear/no shield 5 / 0 / 0
Race: Gnome Level: 2/3
Age: 432 Height: 3'1'
Weight: 35 lbs Gender: Male
Encumbrance: Movement:
Languages: Common, Burrowing Mammal, Dwarvish, Gnome, Halfling, Kobold, Gnoll, Ogre
Ability Scores   
STR: 14 (+0/+0, +200 weight allow, 1-2 open doors, 7 lift gate)
INT: 17 (+6 languages, 75 spell learn, min 8 spells, max 14 spells)
WIS: 8 ((None))
DEX: 17 (+2 reaction/attack adj; -3 defensive adjustment)
CON: 14 (88 system shock, 92 Ressurection )
CHR: 15 (Max 7 henchmen; +15 loyalty; +15 Reaction adj.)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 9 15 10

Notes: +2 magic resistance (gnome) already added in.

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short sword 1 1d6/1d8 n n +2 w Surprise, +6 backstab (x2 damage)
Sling Bullets 1 5/10/20 1d4+1/1d6+1 n n 20 +2 to hit
Sling Stones 1 4/8/16 1d4/1d4 n n +2 to hit
Dart 3 1.5 / 3 / 4.5 1d3/1d2 y y 20 +2 to hit
Equipment
Qty Item Location
1 Leather Armor Body
1 Sling Belt
20 Sling Bullets Belt pouch
1 Short sword Belt
1 High Soft Boots Feet
1 Bright Green Round-Brimmed Hat Head
1 Dark Purple Cloak Body
1 Dark Leather Haversack Back
3 Large Sacks Pack
1 Small Silver Mirror Pack
1 Thieves Tools Pouch
1 100' of rope, grappling hook Pack
1 Tinderbox Pack
14 Days of Iron Rations Pack
2 Waterskin Pack
10 Large Iron Spikes, Hammer Pack
10 Wax Candles Pack
1 Faded Blue and White Striped Tent (small) Pack
1 Live-in Travelling Wagon (Closed Wagon, Draft Horse, Harness, feather matress, padded armchair, mounted wooden cabinet, cast-iron stove, guard dog) Left Behind
1 Hooded Lantern Pack
10 Flasks of oil Pack
20 Slender metal darts Concealed in sleeves


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 552 0 6 0
Magic Items
Qty Item Location
1 Potion of evil dragon control


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Hide
Hide
Mask
Noise

Level 1
Phantom Armor (UA)
Spook (UA)


Spell Book


Level 0
Haunting Sounds: Creak, Footfall, Groan, Moan, Rattle, Tap, Thump, Whistle
Illusion: Colored Lights, Dim, Haze, Mask, Mirage, Noise, Two-D'lusion
Ledgermain: Change, Distract, Hide, Mute, Palm, Present
Person-Affecting: Blink, Nod, Sneeze, Wink
Personal: Bluelight, Firefinger, Mouse, Tweak, Unlock
Reversed: Hairy, Knot, Ravel, Tangle, Untie
Useful: Clean, Color, Flavor, Freshen, Gather, Polish, Salt, Shine, Spice, Sprout, Stitch, Tie, Warm, Wrap

Level 1
Chromatic Orb (UA)
Color Spray (PHB)
Detect Illusion (PHB)
Detect Invisible (PHB)
Hypnotism (PHB)
Light/Darkness (PHB)
Phantasmal Force (PHB)
Phantom Armor (UA)
Spook (UA)


Notes
Thief Abilities
Pick Pockets (40, +5, +0) = 45
Open Locks (33, +10, +5) = 48
Locate/Remove Traps (30, +0, +10) = 40
Move Silently (27, +5, +5) = 37
Hide in Shadows (20, +5, +5) = 30
Hear Noise (15, +10) = 25
Climb Walls (87, -15) = 72
Read Languages (-) = -
Gnome Abilities
60' Infravision

Within 10':
Detect grade or slope (80 or 1-8 on d10)
Detect Unsafe Walls, Ceilings, or Floors (70 or 1-7 on d10)
Approx. Depth Underground (60 or 1-6 on d10)
Direction Underground (50 or 1-5 on d10)

+1 to hit kobolds and goblins in Melee

-4 penalty to hit by gnolls, bugbears, ogres, trolls, ogre magi, giants and/or titans
Spells
Total: 4 1st-level spells per day

2 1st-level spells/day (2nd level illusionist)
2 1st-level spells/day (INT bonus)
2 2nd-level spells/day (INT bonus)
1 3rd-level spell/day (INT bonus)

Start with 6 1st level spells of choice
No pre-memorization needed.
Starting notes
Max hp all the way...
((4+4)+(6+6+6))/2 = 26/2 = 13

Max starting gold:
2d4+2d6/2 = 100gp x10 = 1000gp

leather armor -5 (AC 8 -3 dex = 5)
short sword -8
Sling and 20 bullets -0.1

Huge 1e equipment list:
http://members.tripod.com/Lord_Eadric/netequip.html

(two weapon prof for thief. Also one (dart) for wizard?)
Yes. Three proficiencies per DM ruling.

Weapon Proficiencies: Sword, Sling, Dart