Parnell Stonebreaker    (Dwarf Male Fighter)
Character Information   
Name: Parnell Stonebreaker XP/Next lvl: 5501 / 8001
Class: Fighter HP:curr/max 36 / 45
Alignment: NG AC:reg/rear/no shield 4 / 5 / 4
Race: Dwarf Level: 3
Age: 65 Height: 4'5
Weight: 140 lbs Gender: Male
Encumbrance: Movement:
Languages: Dwarven, Gnome, Goblin, Kobold, Orcish, Common
Ability Scores   
STR: 18 (18/00 Hit Prob +3|Dmg Adj. +6|Wt. Allow +3000|Open Doors on A 1-5 (2*)|Bend - Lift 40)
INT: 11 (No. Additional Lang. 2)
WIS: 16 (Magical Attack Adj. +2)
DEX: 14 ()
CON: 19 (HP Adj. +5| Poison Save +1)
CHR: 11 (Max. No. Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes: +5 against attacks by magic wands, staves, rods and spells. +1 vs poison.

Description and Background   
Description:


Background:
Parnell the Bold type of dwarf warrior. Like to bash things dead with his hammers, when need calls for it he'll use dagger or axe. Goblinoids are one of his favorites to fight. Some times he takes to rhyming when fighting it's a strange sense of humor type of quirk he has.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hammer 1 1|2|3 4 1d4+1/1d4 n n 1
Lucern Hammer 1 9 2d4/1d6 n n
Dagger 2 1|2|3 2 1d4/1d3 n n
Hand Axe 1 1|2|3 4 1d6/1d4 n n 1
Equipment
Qty Item Location
1 Banded Mail Armor Equipped
1 Hammer Backpack
1 Lucern Hammer Carried
1 Dagger Belt
1 Hand Axe Belt
1 Backpack, leather Back/Carried
2 Rope, 50' Backpack
1 Lantern, hooded Backpack
10 Oil, flask of Backpack
1 Tinder Box, with flint & steel Backpack
1 Belt Worn
1 Boots, high, hard Worn
1 Cloak Worn
1 Sack, large Backpack
1 Sack, small Backpack
2 Skin for water or wine 1 Belt/1 Backpack
10 Spike, iron, large Backpack
2 Rations, iron, 1 week Sack, small
4 Mead, pint 1 Waterskin


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1859 0 4 64
Magic Items
Qty Item Location
1 Potion of Extra-Healing Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Dwarf Abilities/Skills
60' Infravision

Detect grade or slope in passage, upwards or downwards - 75 probability (d4, score 1-3)

Detect new construction or passage/tunnel - 75 probability (d4, score 1-3)

Detect sliding or shifting walls or rooms - 66 2/3 probability (d6, score 1-4)

Detect traps involving pits, falling blocks and other stonework - 50 probability (d4, score 1-2 or d6, score 1-3)

Determine approximate depth underground - 50 probability (d4, score 1-2 or d6, score 1-3)

+1 to attack against half-orcs, goblins, hobgoblins, or orcs.

When attacked by ogres, trolls, ogre magi, giants, and/or titans, dwarves subtract 4 from their opponents' 'to hit' dice rolls.