Xavril Darkstone    (Half-Elf Male Cleric)
Character Information   
Name: Xavril Darkstone XP/Next lvl: 5501 / 6000
Class: Cleric HP:curr/max 24 / 0
Alignment: Neutral Good AC:reg/rear/no shield 2 / 0 / 0
Race: Half-Elf Level: 3
Age: 72 Height: 5'10'
Weight: Gender: Male
Encumbrance: Movement:
Languages: common, elvish, gnome, halfling, goblin, hobgoblin, orcish, and gnoll
Ability Scores   
STR: 17 (+1 Hit | +1 Dmg | +500 wght | 1-3 Open Doors | 13 bb/lg)
INT: 10 ()
WIS: 14 (Sp Bonus (1) 1st | Chance Fail 0)
DEX: 16 (React/Attack +1 | Def Adj -2)
CON: 11 (HP Adj 0 | Sys Shock 75 | Resurection 80)
CHR: 8 (Max Hench 3 | -05 | React Adj Normal)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes: 30 resistance to Charm Spells

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Footman's Mace 1 1d6+1/1d6 n n
Hammer (2) 1 1/2/3 1d4+1/1d4 n n
Equipment
Qty Item Location
1 Banded Mail Worn
1 Footman's Mace Carry
2 Hammers Wear
1 Leather Backpack Wear
2 Rope, 50' Backpack
1 Hooded Lantern Backpack
10 Flasks of Oil Backpack
1 Tinder Bok w/Flint & Steel Backpack
1 Belt Wear
1 Boots, High, Soft Wear
1 Cloak Wear
1 Large Sack Backpack
1 Small Sack Backpack
2 Water Skins Backpack
2 Wine Skins w/Good Wine Backpack
10 Iron Spikes Backpack
1 Rations, Iron, 1 week Backpack
1 Small Silver Mirror Belt Pouch
1 Large Belt Pouch Wear
3 Wax Candles Belt Pouch
1 Iron Holy Symbl Belt Pouch
3 Pieces of Chalk Belt Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 30 0 7 11
Magic Items
Qty Item Location
1 Potion of Diminution Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Half-Elf Attributes
1) 30 resistance to sleep and charm spells (if the spells are cast upon them,
a percentile dice roll of 31 or better is required to allow the magic any
chance of having an effect, and even then the saving throw against spells is
allowed versus the charm spell).
- 30 resistance to Charm Spells

2) Ability to see into the infra-red spectrum, so they are able to see up to 60’
in darkness, noting varying degrees of heat radiation.
- Infra-Vision 60'

3. Secret or concealed doors are difficult to hide from half-elves, just as they
are noticeable by elves. Merely passing within 10’ of a concealed door gives
the half-elven character a 1 in 6 chance (16 2/3) chance of spotting it. If
the character is actively seeking to discover such doors, he or she has a
2 in 6 chance (33 1/3) of spotting a secret door and a 3 in 6 chance (50)
of locating a concealed door
- Pass within 10' concealed door (1 in 6 chance | 16-2/3)
- Actively seeking concealed door (2 in 6 chance | 33-1/3)
- Locating concealed door (3 in 6 chance | 50)
Spells
1st Level Spells (2)
- Bless
- Command
- Create Water
- Cure Light Wounds
- Detect Evil
- Detect Magic
- Light
- Protection from Evil
- Purify Food & Drink
- Remove Fear
- Resist Cold
- Santuary

2nd Level Spells (1)
- Augury
- Cant
- Detect Charm
- Find Traps
- Hold Person
- Know Alignment
- Resist Fire
- Silence 15’ Radius
- Slow Poison
- Snake Charm
- Speak with Animals
- Spiritual Hammer
Light Sources
Light Sources
1. Torch: 40’ (6 turns)
2. Lantern: 30’ (24 turns – 1 pint of oil)
Potion: Diminution
Diminution: When this potion is quaffed, the individual, and all he or she
carries and wears, will diminish in size to as small as 5 of normal size. If half
of the contents are swallowed, the person shrinks to 50 of normal size. The
effects of this potion last for 6 turns plus 2-5 turns (d4 + 1).