Eaton Beaver    (Human Male Cleric)
Character Information   
Name: Eaton Beaver XP/Next lvl: 926 / 1500
Class: Cleric HP:curr/max 10 / 10
Alignment: Chaotic Neutral AC:reg/rear/no shield 5 / 5 / 0
Race: Human Level: 1
Age: 22 Height: 6,2
Weight: 170 lbs Gender: Male
Encumbrance: +350 Movement: 12
Languages: Common, Dwarven
Ability Scores   
STR: 16 (Dam add +1, WA +350)
INT: 9 (+1 Lang)
WIS: 18 (Mag atk adj +3, +2 1st & 2st 2nd lvl spells.)
DEX: 11 ()
CON: 16 (HP adj +2, SSS 95)
CHR: 15 (Max bench 7, LB + 15, RA + 15)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes:

Description and Background   
Description:
Eaton is a long and tender young man. He´s got long straight black hair. Exceptionally long eyelashes. The nose is straight-edged and slim. The skin is a little pail. It is obvious that he´s from the woodland. He´s not familiar with the life of the city and constantly stops and look with amazement when he sees things in the city that he hasn’t seen before. There is an interesting contrast in his very common, almost shabby clothes and the brand new morningstar ornated with runes. You can clearly see that his focus on his weapon and the other thigs comes later.

Background:
Eaton comes from the village Taknur somewhere in the forests. It is a village almost no one have heard about. Probably since it is a tiny village with nothing of specific interest. Eatons family is a family of hunters. It was surprising that Eaton took the occupation of a cleric. Even more surprising was that he left the village and wander off into the world. His father was quite annoyed but did let him go. As good fathers do. Eaton gods are: Uthgar Mystryl Hyrsam


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hammer 1 2,5 7 [1d4+2]/[1d6+1] n n
Morningstar 1 / n n From Female Warrior
Equipment
Qty Item Location
1 Moningstar
1 Backpacker leather
1 Skin water
1 Skin water
4 Torch
1 Beads Prayer
1 Studded Leather Armor
1 Hammer
1 Bow
1 Mace with ornaments


Wealth   Enter negative number to subtract
PP GP EP SP CP
197 246 0 36 7
Magic Items
Qty Item Location
1 Reza's Reviver


Gems and Jewelry
Qty Item Location
1 Cube
1 opaque, dark blue ornamental gem (100 gp)
Memorized Spells


Level 1
Command
Cure Light Wounds
Protection From Evil


Spell Book



Notes
Reza's Reviver A small ceramic symbol, shaped like a bottle, that that can heal 1 (one) h.p. per day. It must be physically held against the injured being, in order to work.