Euripides Nereos    (Atlantean Male Purloiner of Rel)
Character Information   
Name: Euripides Nereos XP/Next lvl: 3075 / 5000
Class: Purloiner of Rel HP:curr/max 10 / 10
Alignment: Neutral AC:reg/rear/no shield 5 / 7 / 6
Race: Atlantean Level: 2
Age: 17 Height: 5'10'
Weight: 191 Gender: Male
Encumbrance: 43 Movement: 40
Languages: Common, Hellenic (Atlantean), Thieves' Cant
Ability Scores   
STR: 12 (-/-/ 2:6 Test of Strength/ 4 Extraordinary Feat of Strength)
INT: 6 (Illiterate)
WIS: 15 (+1/ 75 Chance to Learn New Spell/ +1 First, Second Level Spell)
DEX: 16 (+1/ +1/ 3:6 Test of Dex/ 24 Extraordinary Feat of Dex)
CON: 14 (+1/-/ 80 Trauma Survival/ 3:6 Test of Con/ 8 Extraordinary Feat of Con)
CHR: 7 (-1/ 3 Henchmen/ - Turning Adjustment)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
Death: 16 Transformation: 16 Devices: 16 (15 if mind control or can be avoided) Avoidance: 13 Sorcery: 14 (13 if mind control or can be avoided)

Notes: Avoidance: +2; Sorcery: +2; Mind Control: +1; Dexterity: +1

Description and Background   
Description:
Of medium build, Euripides has pale, blue-green skin, long, blond hair, and yellow eyes that shine brightly from beneath his mask. Noticeable also are the gill slits on his neck, and the webbing between his fingers.

Background:
Born in Port Zangerios, Euripides was apprenticed to a book binder at a young age. Unfortunately, he was never able to pick up the ability to read, and was thus unable to assemble books properly and resulted in losing his apprenticeship, and with it, room and board. On his own because of this since the age of ten, he had to learn to be self-sufficient, living on the streets in the dangerous port city. Fortunately, he was able to survive through a combination of theft and worship of Rel. Discovering he is actually competent in these areas, Euripides has decided that there is more of the world to see than the stinking ports where he grew up, and is setting out to forge his own path- for good or for ill.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword, Broad 1 1d8/1d10 Two-handed n n 19
Dagger 1 1d4/ n n 19
Dagger (Thrown) 1 10/ 20/ 30 1d4/ n n 18
Sling 1 50/ 100/ 150 1d4/ n n 18 20
Equipment
Qty Item Location
1 Normal clothing, boots, belt, cloak (cloth, hooded) Worn
1 Leather Armor Worn
1 Pouch, Leather, Soft Belt
1 Thieves' Tools Beltpouch
1 Tinderbox Beltpouch
1 Waterskin Belt
1 Holy Symbol (Wooden) Worn Around Neck
1 Mask, Purple and Black Leather Worn
1 Biscuits, Hard (waterlogged) (bag) Belt
20 Marbles, Ceramic (in soft leather pouch) Beltpouch
1 Chalk (White, Blue) Beltpouch
1 Tankard, Metal, Rusty Belt
1 Stiletto trap BP


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 2 0 13 6
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells

Spells per day: 2

Level 1
Create Water
Cure Light Wounds
Omen
Purify Food and Drink


Spell Book


Level 1
Create Water
Cure Light Wounds
Omen
Purify Food and Drink


Notes
Backstab
Attack from behind with class 1 or 2 weapon. Target must be unaware of attack, which may be result of hiding or move silently. Attack is made at +4. Damage dice x2.
Agile
+1 AC bonus when unarmored and unencumbered (small shield allowed).
Detect Secret Doors
Find secret doors on base 3 in 6 chance.
Magic Item Use
Can use magic items restricted to Thieves or Clerics.
Favored Weapons
Axe (hand), bow (short), club (light), crossbow (light), dagger, dart, flail (horseman's), garrotte, hammer (horseman's), mace (horseman's), pick (horseman's), sling, sword (short, falcata, long, broad)
Read Scrolls
Can use Cleric scrolls
Thief Abilities
Climb: 9:12
Decipher Script: 0:12
Discern Noise: 4:12
Hide: 6:12
Manipulate Traps: 4:12
Move Silently: 6:12
Open Locks: 4:12
Pick Pockets: 5:12
Read Scrolls: -
Abilities
Fighting: 1
Turning: -
Casting: 2