Herklan 'Shadow' Leafwalker    (Half Elf Male Guide )
Character Information   
Name: Herklan 'Shadow' Leafwalker XP/Next lvl: 0 / 1000
Class: Guide HP:curr/max 8 / 8
Alignment: NG AC:reg/rear/no shield 7 / 10 / 7
Race: Half Elf Level: 0
Age: 22 Height: 6'
Weight: 150 Gender: Male
Encumbrance: Movement: 12
Languages: Common, Elven, Dwarven
Ability Scores   
STR: 15 ( 0 / 0 / 55 / 170 / 8 / 7)
INT: 10 ( +2 / 6th / 50 / 7 / -)
WIS: 14 ( 0 / 2-1st / 0)
DEX: 17 (+2 / +2 / -3)
CON: 14 ( 0 / 88 / 92 / 0 / Nil )
CHR: 10 ( 4 / 0 / 0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Quiet and Watching. Shadow prefers to stay out of the main focus of everything. He stays to the fringes of battle firing his bow when able and resorting to hand to hand when necessary. He keeps to himself in the tavern, drinking from the darkened shadows of the walls. Eager to help but always cautious when meeting new people. Brutally honest and eager to help the oppressed and down trodden.

Background:
Shadow as a young Elf was born in the Northern High Forest. He learned how to live and survive in the wilds and from his Half-Elven father, (Alexrian) priest of Ehlonna, who taught him the way to hunt and fish, stalk prey, and bandage ones wounds. His mother (Lianna) taught him the intricate details of Bowmaking and arrow fletching from his Elven mother. When he was old enough and able to leave he set out for Waterdeep with his trusty bow and Holy Symbol of Ehlonna in hopes of finding a new life with more adventure, but city life is hard and no one gives a free handout. So after a short time the gold he had saves ran out so one must work. After a couple days of searching Shadow managed to get hired on as a Guide and Hunter for a Merchant Caravan heading to Mirabar out of Waterdeep. The caravan carried grains and food stores for the Dwarven Citadel. When they set out he was a riding the front wagon next to an old Teamster names Jake. Jake was a cranky old soul who complained and whined a lot and as the first day came to an end the train stopped for the night. He set out to find meat for the company and find some quiet time alone. Around dusk he thought he heard something from behind him but saw nothing. He moved on and as he slipped through the woods he was clubbed from behind and a net thrown over his head shortly after he lost conscientiousness and all went black.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow 1 5/10/15 7 1d6/1d6 n n 20 +2 / 0
Hand ax 1 3' 3 1d6/1d4 n n 20
Hand ax - thrown 1 1/2/3 3 1d6/1d4 n n 20 +2 / 0
Dagger- Thrown 1 1/2/3 2 1d4/1d3 n n 20 +2/0
Dagger 1 2' 2 1d4/1d3 n n 20
Equipment
Qty Item Location
1 Improvised Wooden Club Rt Hand


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Non-Weapon Proficiencies
Read & Write Common (+1 Int)
Read & Write Elven (+1 Int)
Direction Sense (1)
Bowyer/Fletcher (1)
Hunting (1)
Tumbling (2)
Fishing (1)
Weapon Proficiencies
Long Bow
Hand ax
Dagger
Guide
Guide stats
THAC0: as Warrior
Saving Throws: as Warrior
Hit Points: 8 plus hp adjustment
Minimum ability scores: Constitution 10, Wisdom 12 and Charisma 9.
Adventuring class - recommended: Any.
Armor: Any but cannot use many of their skills in anything heavier than leather.
Weapon Proficiency: 3. Any weapon
Non proficient weapon penalty: -3
Non Weapon Proficiencies: 4 plus intelligence bonus.
Non Weapon Proficiencies - Required: Direction Sense
Non Weapon Proficiencies - Recommended: Survival
Non Weapon Proficiencies - List: Navigation, Etiquette, Fire building, Fishing,
Heraldry, Modern Languages, Riding (land-based or airborne), Weather Sense,
Ancient History, Local History; Hunting, Mountaineering, Survival, or Tracking.
Non Weapon Proficiencies Groups: General, Warrior and Rogue.
Languages: Common, intelligence bonus plus one more (slots may also be
used for reading/writing).