Heff Lunting    (Halfling, male )
Character Information   
Name: Heff Lunting XP/Next lvl: 0 / 2000
Class: HP:curr/max 8 / 8
Alignment: Neutral AC:reg/rear/no shield 4 / 4 / 4
Race: Halfling, Level: 1
Age: 30 Height: 3 ft.
Weight: 55 lbs Gender: male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 11 ()
INT: 12 ()
WIS: 9 ()
DEX: 14 (+1)
CON: 16 (+2)
CHR: 13 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
+12 +10 +11 +7 +8

Notes:

Description and Background   
Description:
3 feet tall. Curly brown hair and mutton chops. Bare feet.

Background:
Heff comes from Edgewater. He is the eldest son in a family of tobacco growers. His father is a merchant and tobacco farmer. Heff was following in his father's footsteps before beginning his adventuring life.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Sword 1 1d6/ n n
Short Bow 1 50/100/150 1d6/ n n
Equipment
Qty Item Location
1 Merchants Clothes and Cloak
1 Chain Mail (AC 5)
2 Belt Pouches (hold 50 cn each)
1 Quiver
40 Arrows Quiver
1 lb. of Tobacco Belt Pouch 1
1 Pipe (can carve more w/ wood carving skill) Belt Pouch 1
1 Small Knife for wood carving Belt Pouch 2
1 Scabbard w/ sword
1 Short Bow slung over shoulder
1 GP Belt Pouch 2


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Skills
Diplomacy ................(Cha 13+1) 14
Craft, Wood Carving...(Dex 14+1) 15
Swimming .................(Str 11+1) 12
Nature Lore ...............(Int 12+1) 13
Special Abilities
Small:
Halflings’ small size makes it
hard for larger creatures to hit them.
Halflings gain a –2 bonus to armour
class against attacks from creatures of
larger than human size.

Nimble:
A halfling’s natural agility
gives it a +1 bonus to attack rolls when
using any missile weapon and a +1
bonus to initiative rolls.

Unobtrusive:
In outdoor surroundings,
a halfling who remains still can
hide with a 90 chance of success providing
there are bushes, rocks or trees
that can be used as cover. Indoors, a
halfling who remains still can hide with
a 33 chance of success as long as
there is cover or shadow available.
Halflings use this ability to hide in
natural daylight, but magical light such
as that from a Continual Light spell prevents
this ability from working.
Languages
Common
Halfling
Weapon Feats
Short Sword
Short Bow