Character Information
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Ability Scores
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Saving Throws
Death, Paralysis, Poison: |
Petrification, Polymorph: |
Rod, Staff or Wand: |
Breath: | Spell: |
7 | 10 | 11 | 13 | 12 |
Notes: |
Description and Background
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Weapons
Wealth Enter negative number to subtract |
Magic Items
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Memorized Spells
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Spell Book
Level 1 Animal Friendship Ceremony Detect Balance Detect Magic Detect Poison Detect Snares & Pits Entangle Faerie Fire Invisibility to Animals Locate Animals Pass Without Trace Precipitation Predict Weather Purify Water Shillelagh Speak With Animals Level 2 Barkskin Charm Person or Mammal Create Water Cure Light Wounds Feign Death Fire Trap Flame Blade Goodberry Heat Metal Locate Plants Obscurement Produce Flame Reflecting Pool Slow Poison Trip Warp Wood Level 3 Call Lightning Cloudburst Cure Disease Hold Animal Know Allignment Neutralize Poison Plant Growth Protection From Fire Pyrotechnics Snare Spike Growth Starshine Stone Shape Summon Insects Tree Water Breathing Level 4 Animal Summoning I Call Woodland Beings Control Temperature Cure Serious Wounds Dispel Magic Hallucinatory Forest Hold Plant Plant Door Produce Fire Protection From Lightning Repel Insects Speak With Plants Level 5 Animal Growth Animal Summoning II Anti-Plant Shell Commune With Nature Control Winds Insect Plague Pass Plant Sticks To Snakes Trans Rock To Mud Wall Of Fire Level 6 Animal Summoning III Anti-Animal Shell Conjure Fire Elemental Cure Critical Wounds Feeblemind Fireseeds Transport Via Plants Turn Wood Wall of Thorns Weather Summoning Level 7 Animate Rock Chariot of Sustarre Confusion Conjure Earth Elemental Control Weather Creeping Doom Finger of Death Fire Storm Reincarnate Transmute Metal to Wood |
Notes
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