The Knife    (Gnome Male Illusionist/Thief)
Character Information   
Name: The Knife XP/Next lvl: I:5206/9000 / T:4263/5000
Class: Illusionist/Thief HP:curr/max 12 / 12
Alignment: Chaotic Good AC:reg/rear/no shield 4 / 8 / 4
Race: Gnome Level: 3/3
Age: 124 Height: 3'9'
Weight: 76.5 lbs Gender: Male
Encumbrance: 829cn/83lbs Movement: 6'
Languages: Common, Gnome, Halfling, Dwarven, Goblin, Kobold, Pixie, Dryad, Thieves Cant. May also speak with burrowing mammals.
Ability Scores   
STR: 8 (Open Doors 1-2. Bend Bars/Lift Gates: 1)
INT: 18 (Chance to Know Spell: 85. Min Spells: 9 Max Spells: 18)
WIS: 8 (None)
DEX: 18 (Reaction/Attacking Adjustment: +3. Defensive Adjustment: -4)
CON: 12 (System Shock: 80; Resurrection: 85)
CHR: 8 (Henchmen: 3; Loyalty: -5; Reaction Adjustment: Normal)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
L1: 13 L1: 12 L1: 11 L1: 15 L1: 12

Notes: Gnome Magic Resistance Bonus: +3 to saves vs. Rods,Staves, Wands and Spells. Additional +1 to all saves from Luckstone.

Description and Background   
Description:
Very tall (for a gnome), almost four feet. Average weight, making him look quite thin. He has short, brown hair though he doesn't have a beard. He seems to keep himself freshly shaved at all times. Almost always has a smile on his face and a glint in his eye, but then, so do many dangerous creatures...

Background:
Born and raised in the Kron Hills. His uncle was a merchant who was captured by bandits operating out of an old moathouse near the village of Hommlet. After almost being fed to an ogre, his uncle was rescued by a group of adventurers and returned home. Upon witnessing this, the nephew decided to take up the glamorous life of adventuring, rather than become a boring merchant or a miner like all the other suckers in his delve. Unfortunately the adventurers who rescued his uncle found him a bit off-putting and rejected his request to accompany them on their travels. Undeterred, the young (for a gnome) set off toward the town of Saltmarsh. Apparently there was a great need for adventurers there. Somewhere along the way, he acquired a knife. It was big and a bit strange looking (for a knife), but it liked the idea of going on adventures...


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Kukri (Short Sword) 1 1-6/1-8/ n n 20 -3 Non-proficiency penalty.
Quarterstaff 1 1-6/1-6/ n n 20
Darts 3 15/30/45 1-3/1-2/ n n 20/17 12 Dex Bonus: +3 To Hit.
Knife 1/2 10/20/30 1-3/1-2 n n 20/18 2 -3 Non-proficiency penalty. Dex Bonus: + 3 To hit
Shortsword +2 1 3-8/3-10 n n -1 Non-proficiency penalty
Equipment
Qty Item Location
1 Kukri Left hip
1 Quarterstaff Right hand
4 Darts Bandolier
2 Knives Right boot, right shoulder
1 Studded Leather Armor Worn
1 Clothes, boots, hat, cloak Worn
1 Belts/Bandolier Worn
1 Backpack Carried
2 Belt pouches On belt
1 Waterskin Right hip
1 Thieves Tools Beltpouch
1 Mirror, silver Beltpouch
2 Iron rations Backpack
1 Leather scroll case In belt
1 Tinderbox Beltpouch
1 Candle, wax Beltpouch
1 Spellbook Backpack
1 Rope, 10' Backpack
1 Oil Flask Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 19 0 9 0
Magic Items
Qty Item Location
0 Red Orb/Sphere. Acts as +1 Luckstone.
1 Shortsword +2


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Change Self
Color Spray
Detect Illusion
Knife's Deflecting Blade
Light
Phantasmal Force
Read Magic
Wall of Fog

Level 2
Invisibility


Spell Book


Level 1
Color Spray
Knife's Deflecting Blade
Light
Phantasmal Force
Wall Of Fog

Level 2
Invisibility


Notes
Mining Skills
Detect grade or slope in passage: 80
Detect unsafe walls, ceilings or floors: 70
Determine appropriate depth underground: 60
Determine direction of underground travel: 50
Combat Bonuses
When attacking goblins or kobolds, gnomes get +1 To Hit.
When attacked by gnolls, bugbears, ogres, ogre magi, giants, trolls or titans, opponents suffer a -4 To Hit penalty.
Thieves' Skills
Pick Pockets: 50
Open Locks: 52
F/R Traps: 52
Move Silently: 42
Hide in Shadows: 35
Hear Noise: 25
Climb Walls: 72
Read Languages: **
Current Experience and Bonus
Illusionist: 5206/9000
Thief: 4263/5000

+10 for Thief. None for Illusionist.
Backstabbing
+4 To Hit. Double Damage.
Secondary Skill: Artist/Limner
He uses this skill to closely observe people, animals and objects. He makes sketches of these things to help him to create illusions.

Snake, spider, scorpion, insects.
Fighter shooting arrows, throwing spear, axe.
Magic User shooting Magic Missile, Web.
Image of himself.
Shadowy hooded figure
Caltrops, punji sticks, rigged booby traps and dead falls.
Pits, open and covered.
Fire. (Burning Hands spell on self)
New Spell
Knife's Deflecting Blade
(Conjuration/Illusion)

Level: 1
Components: V S,M
Range: Touch
Casting Time: 1 round
Duration: Special
Area of Effect:One person
Saving Throw: None

When this spell is cast on a creature it lowers the subject's AC by 1. The subject is surrounded by an unseen protective aura. When attacked, the aura manifests as an illusory knife or dagger that attempts to deflect the incoming blow.

If the blow nevertheless strikes home, the Deflecting Blade will nullify one point of damage from the hit.

As the Deflecting Blade is created by the protective aura, rather than being a physical object, it may defend against multiple attacks each round it is in effect.

This spell may be cast at any point prior to entering combat and will remain in effect until exhausted or dispelled. It will last for one round of combat per level of the caster.
XP gained from new spells
Knife's Deflecting Blade: 1,000xp (used)
Covert Use of Phantasmal Force: 250xp (used)
Spare Equipment Left In Clifftown
6 Darts
1 Bandolier
1 Knife
1 Leather Scroll Case


Item Encumbrance
1 Kukri Left hip 35
1 Quarterstaff 50
6 Darts 30
1 Knife 6
1 Studded Leather Armor 200
1 Clothes 30
1 Bandolier 3
1 Belt 3
1 Backpack 20
2 Belt pouches 10
1 Waterskin 50
1 Thieves Tools
1 Mirror, silver 5
3 Iron rations 225
1 Tinderbox 2
1 Candle, wax 5
1 Spellbook 60
1 Rope, 50' 75
1 Oil Flask 20
Total: 829
Cloth from the Orb cave
Red Orb taken from cave.
Small Trinkets
Piece of wire, shiny pebble, translucent stone from the beach, feather, charcoal, sand, seashell, shiny button.