Conrad Tunnelly    (Halfling Male Herbalist)
Character Information   
Name: Conrad Tunnelly XP/Next lvl: 0 / 2000
Class: Herbalist HP:curr/max 6 / 6
Alignment: Neutral AC:reg/rear/no shield 12 / 12 / 12
Race: Halfling Level: 1
Age: 26 Height: 3'2'
Weight: 58 lbs Gender: Male
Encumbrance: Movement: 90/30
Languages: Halfling, Common (Thyatian), Neutral, Orcish
Ability Scores   
STR: 13 (+1 to hit, 3-6 open doors, +5 XP bonus)
INT: 13 (Literate, +1 Language)
WIS: 16 (+2 on Saving Throws vs Spells)
DEX: 9 (None)
CON: 9 (None)
CHR: 11 (4 retainers max, 7 loyalty)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8 10 7 13 10

Notes: +2 vs spells due to high wisdom

Description and Background   
Description:
Tall but thin for a halfling, Conrad's metabolism hasn't slowed down yet, he has curly brown hair, brown eyes, and tends to wear a light brownish cloak over his other garments and armor.

Background:
Conrad never did fit in with 'the guys' growing up and spend a good deal of time with his Nanna who taught him about herbs, both for cooking and healing. He left his shire as soon as he was able and is not considered an adult in halfling society, he would be roughly 16 or 17 in human terms, to seek his fortune. He quickly fell in with a human ranger who taught him how to survive in the wilderness outside the safety of the protected shire Conrad grew up in. This ranger also taught him Orcish as he had a special hatred of that race. Conrad was present when his mentor was cut down by orcs during a chance encounter but was able to slip away during the chaos. This has caused some self doubt in regards to whether he is a coward or was just being prudent. Still he tends to be open minded, curious, and not afraid to have a good time even as he slowly grapples with that burden.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow 1 5-50/51-100/101-150 1d6/1d6 n n 18 19 +1 to hit short range/ -1 to hit long range
Short Sword 1 0-5 1d6/1d6 n n 18
Dagger 1 0-5 1d4/1d4 n n 18
Equipment
Qty Item Location
1 Short Bow Hands
1 Quiver w/ arrows Back
1 Sheathed sword Waist
1 Sheathed dagger Waist
1 Leather Armor Worn
1 Backpack (can carry 400 coins) Worn
1 Waterskin, 2 pints Backpack
1 Wineskin, 2 pints Backpack
1 Tinderbox Backpack
7 Days worth of iron rations Backpack
1 Garlic Backpack
1 Large sack (can carry 600 coins) Backpack
6 Torches Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Herbalist • Once per day, can create a poultice that heals 1d4+1 HP damage. Must have access to common outdoor plants (i.e. not in dungeon)
+2 bonus to AC when attacked by large opponents (greater than human sized)
90 chance to hide in woods or undergrowth
2-6 chance of hearing noises when listening at doors
+1 to hit with all missile weapons (already figured into this sheet)
+1 initiative rolls using optional rule for individual initiative