Toldir Mountainward    (Human Male Ranger)
Character Information   
Name: Toldir Mountainward XP/Next lvl: 0 / 2250
Class: Ranger HP:curr/max 10 / 10
Alignment: Neutral AC:reg/rear/no shield 17 / 14 / 16
Race: Human Level: 1
Age: 25 Height: 6'
Weight: 165 lbs Gender: Male
Encumbrance: Movement: 60'/20'
Languages: Alignment, Common
Ability Scores   
STR: 17 (+2 Hit/Damage Open Doors - 4 in 6)
INT: 11 (Native Language / Literate)
WIS: 14 (+1 Saving Throw (all magical effects))
DEX: 16 (+2 AC/Missile Attack, +1 Initiative)
CON: 15 (+2 HP)
CHR: 10 (Retainers - 4, Morale - 7)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 13 14 15 16

Notes: +1 to all saves vs. magical effects

Description and Background   
Description:
Sandy blond hair that has a slight wave to it, beard that is kept very short, hazel eyes. Affable person but is a little reserved at times. More at peace in the outdoors, will get a bit restless when staying in a city for a long while.

Background:
Toldir's grandfather told him many stories of his adventures as Toldir grew up working alongside his father as a merchant. Toldir loved to hear them and would sneak away from his duties to play out these adventures in the woods and fields near his home, sometimes alone, sometimes with the other kids. He never resented working for his father but knew that life wasn't for him. When an opportunity to learn the ranger craft presented itself, Toldir jumped at it and hasn't looked back.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword 1 1d8/1d8 n n 19 +2 to hit/damage (Str bonus)
Short Bow 1 50'/100'/150' 1d6/1d6 n n 19 20 +2 to hit (Dex bonus)
Equipment
Qty Item Location
1 Chainmail Worn
1 Shield Worn
1 Sword Worn
1 Short Bow
1 Quiver of Arrows (x20) Worn
1 Backpack Worn
12 Torches Backpack
1 Tinder Box Backpack
2 Waterskins Backpack
1 Rope, 50' Backpack
2 Sack, small Backpack
1 Beltpouch Worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 25 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Ranger Skills
Only surprised on a roll of 1 on a 1d6.
Can use magic upon reaching 8th level.
Party succeeds at foraging with a 2-in-6 chance, finds prey when hunting with a 5-in-6 chance.
Cannot keep large amounts of wealth.
When pursuing someone or a group in the wilderness, chance of evasion is reduced by 10.
In the wilderness, has a 3-in-6 chance when sneaking up on a target and may surprise the target.
Tracking Skill
Base Skill - 20

Modifiers:
Soft/Hard Ground: +20 to -50
Size of group being tracked: +2 per creature beyond the first.
Passing through an area where other tracks mingle: -50
Age of tracks: -5 per 12 hours
Rainfall: -25 per hour
Efforts made to hide tracks: -25