Vyrner Odo    (Human M Expert/Psychic)
Character Information   
Name: Vyrner Odo XP/Next lvl: 1 / 12
Class: Expert/Psychic HP:curr/max 12 / 12
Alignment: AC:reg/rear/no shield 13 / 0 / 0
Race: Human Level: 3
Age: Height:
Weight: Gender: M
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 5 (-1)
INT: 10 ()
WIS: 9 ()
DEX: 9 ()
CON: 11 ()
CHR: 14 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Born on Lorina, Vyrner is no great pilot himself, but he loves watching the races native to the planet. A merchant and sometime-smuggler (hey, we all do what we need to do to survive these days), Vyrner always seemed to be lucky...until his latest run smuggling arms to a group of psychics fighting Humanity First on Kakimides. Even then you could say he got lucky: he was about to enter the docking bay when something just didn't feel right. Vyrner had long since learned to trust that feeling, so he spun on his heel and walked quickly away, barely avoiding arrest at the hands of Humanity First enforcers. He managed to find passage off-world to Mejo, though it cost him most of what little he had left. Now Humanity First has his ship, the Vale of Tears, and Odo wants it back.

Background:
[[Short-Term Goals]] - Develop a contact in the Reclamists - Complete a trading run - [[Long-Term Goal]] - Found a merchant company


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Equipment
Qty Item Location
1 Compad
1 Secure Clothing (AC 13)


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1700 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Background and Class
Background: Merchant
Class: Adventurer (Expert/Psychic)
Skills
Trade-1 (1/3)
Know-0
Administer-0
Talk-1
Connect-0
Shoot-0
Precognition-2
Precognition
Oracle-2: see personal future up to 1 week

Terminal Reflection: Oracle automatically triggers to warn of unexpected danger or ambush. If psychic does not immediately Commit Effort for the day, technique can't be used for the rest of the day.

Anguished Vision (1/day, rewind time by 1 round) OR Cursed Luck (single opponent gets disadvantage; others get advantage against him)

Max Effort: 3 (1+Oracle)
Foci
Psychic Training-1 (Precognition)

Diplomat-1: speak all common sector languages; learn new ones in 1 week (workable) to 1 month (fluent). Reroll all 1s on skill check tests related to negotiation or diplomacy.

Diplomat-2: Once per game session, shift an intelligent NPC's reaction roll one step closer to friendly if you can talk to them for at least thirty seconds.
BAB/Saves
BAB: +1

Physical Save:13
Evasion Save: 13
Mental Save: 12