Ezekiel Washington LeRoy    (Black Male Grenadier / Heavy Weapons)
Character Information   
Name: Ezekiel Washington LeRoy XP/Next lvl: 0 /
Class: Grenadier / Heavy Weapons HP:curr/max 51 / 66
Alignment: Malignant AC:reg/rear/no shield 1 / 1 / 12
Race: Black Level: Private
Age: 20 Height: 5'10'
Weight: 160lbs Gender: Male
Encumbrance: 132lbs/110 Movement: 66/51
Languages: Patois and English
Ability Scores   
STR: 66 (Strength)
INT: 44 (Alertness)
WIS: 0 ()
DEX: 63 (Agility )
CON: 0 ()
CHR: 0 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
5'10' of southern fried attitude. Black, anti-segregation and a lover of jazz (and Ma's southern fried chicken).

Background:
Survived the backstreets of Alabama so the 'boonies' of Vietnam should be a walk in the park. Wrestles with morality as he rebels against authority figures (teachers, police, more Po-lice), but comes from a gospel singing family.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Pistols (.45 auto) 3 150ft' Varies/3d10+5 n n 25 Base Effectiveness
Grenade Launchers (M-79) 1 1,150ft' Varies/See notes n n 80 Includes +5 class bonus.
M-16 Assault Rifle 3/5 1,600ft' 4d10+5/ n n 44 Includes +5 skill bonus. -10 on automatic
Bayonet 1 1d10/2d10/2d10+5/3d10 n n 68 Includes +5 skill bonus. Buttstroke/riposte/slash/stab
Light Anti-tank Weapon 1 1,000ft' 1d100+25/1d100 n n 20 Base Effectiveness . Fatal upto 50ft'. (51-80/81-100ft' blast radius)
Mortars (M-19 60mm) 1 150 -4,700 ft 1d100+75/1d100 n n 89 Includes +5 skill bonus. Blast radius 50ft' (0-15/16-50)
Heavy machine gun (M2 .50 calibre Browning) 7 4,000ft' 5d10+15/ n n 93 No bonus
Shotguns 2 120ft' 4d10/ n n 25 Base Effectiveness
grenade throwing 1 132'ft by type/ n n 63 Base Effectiveness
Equipment
Qty Item Location
1 Boots, combat fatigues, flak jacket, helmet Wearing
1 Webbing belt and pouches Worn
1 Poncho and Backpack Worn
2 Bandoliers of grenades for M-79 (2x6 HE) Worn
1 Bayonet and entrenching tools Waist
1 Water canteens Pouch
1 Mortar shell Pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 M-79 40mm grenade launcher carried


Gems and Jewelry
Qty Item Location
6 Frag grenades Waist
2 Smoke grenades Backpack
Memorized Spells



Spell Book


Level 1
1st Aid Kits 82%

Level 2
Lock picking 45%


Notes
Primary MOS Skill: Grenadier
Learned class skills in shotgun and grenade Launchers. Receives +5 to hit bonus when acting as designated GL grenadier.

Chose to upgrade skills in Mortars and Bayonet.

Only base effective with pistols, shotguns and LAW.
Secondary MOS Skill: Heavy Weapons
Chose skill in 'Heavy Machine Guns'
Non-combat skills
3 points of skill for grenadiers.

Lock picking +5 (1x skill level) 40

1st Aid Skill. If kit available may use skill to immediately heal [1d4] hp of physical damage.
Grenade Damage