Tyrn Johkat    (Duergar (Gray Dwarf) Male Cleric Assassin)
Character Information   
Name: Tyrn Johkat XP/Next lvl: 330000 / 450001
Class: Cleric Assassin HP:curr/max 63 / 63
Alignment: Lawful Evil AC:reg/rear/no shield 4 / 7 / 4
Race: Duergar (Gray Dwarf) Level: 0
Age: 242 Height: 48
Weight: 140 lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 13 ()
INT: 11 ()
WIS: 16 ()
DEX: 17 ()
CON: 16 ()
CHR: 9 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 (3 poison) 10 6 13 6

Notes:

Description and Background   
Description:
Yeah, he's skinny and shady-looking for a dwarf. Tyrn has several types fancy stones ( mostly jet ) carved into skulls and braided into his long grey hair and beard . Under his cloak and hood his light blue eyes always look for the weak ...............

Background:
Long lost cousin to Tolm Johrak Follower of Abbathor, Great Master of Greed


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
short sword 1 none 3 1-6/1-8 n n -5
hammer 1 none 4 2-5/1-4 n n 0
dagger 1 or 2 1/2/3 2 1-4/1-3 n n -4
crossbow,light 1 6/12/18 1 1-4/1-4 n n -3
spiked buckler 1 none 4 1-4/1-3 n n -7
Equipment
Qty Item Location
1 short sword and scabbard left hip
1 hammer tucked into belt
1 dagger and scabbard tucked into left boot
1 light crossbow on back
1 quiver , 1 score bolt cap. right hip
20 bolt , light in quiver
1 spiked buckler on back or in left hand
1 cloak and hood worn
1 set of studded leather armor worn
1 sword belt with baldric and hanger worn
2 belt pouch , large worn on back of sword belt
1 unholy symbol in LBP #1
3 vials of unholy water in LBP #1
1 bandage in LBP #1
10 of each spell comp, mem'd in LBP #1
2 days of iron rations in LBP #2
1 large leather sack carried over shoulder
5 days of iron rations in sack
1 small leather sack ( empty ) in sack
2 dagger and scabbard in sack


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
command
cure light wounds
darkness
detect magic
protection from evil
remove fear

Level 2
augury
find traps
find traps
find traps
silence 15' radius
withdraw

Level 3
cause blindness
deaths door
dispell magic

Level 4
cure serious wounds
neutralize poison

Level 5
cure critical wounds


Spell Book



Notes
Dwarven racial abilities/modifiers
+1 Saving Throws for rod/staff/wand & spell for every 3.5 pts of Constitution . They are unaffected by illusion spells , immune to all para attacks and non natural poisions . (see page 10 UA ) . Natural poisions save as a dwarf . ( ie con. )
Grey Dwarves have 120' infravision . They detect as a dwarf for grade / slope / new construction / sliding walls / traps and depth underground . Grey Dwarves have a combat ability vs ogres , trolls , ogre magi , giants , and titans . Grey Dwarves surprise 3 in 6 and are surprised 1 in 10 . ( see page 10 0f the UA ) . See UA page 10 for other racial details . ( ie light issues )
Assassin abilities/modifiers
back stabbing at quadruple damage . theiving abilities 2 levels lower than the assassins . disguise ( see PH. pg.29 ) . spying ( see PH. pg. 29 ) . assassinations ( see PH. pg 29 ) . use of poisons ( see PH. pg. 29 ) .
Theif Functions
pick pockets 65 open locks 72 find / remove traps 65 move silently 60 hide in shadows 48 hear noise 25 climb walls 84 read languages 30