Dax Gravelbeard    (Dwarf Male Dwarf)
Character Information   
Name: Dax Gravelbeard XP/Next lvl: 124 / 2200
Class: Dwarf HP:curr/max 4 / 9
Alignment: Neutral AC:reg/rear/no shield 7 / 7 / 7
Race: Dwarf Level: 1
Age: 32 Height: 4'2
Weight: 150 lbs Gender: Male
Encumbrance: Full Movement Movement: 90'
Languages: Common, Dwarvish
Ability Scores   
STR: 12 (No adjustments due to Strength)
INT: 9 (Reads and writes native languages (usually 2*))
WIS: 11 (Normal magic-based saving throws)
DEX: 12 (No adjustment)
CON: 16 (+ 2 points per hit die)
CHR: 8 (Adjustment to Reactions -1|Max. no. of retainers 3|Morale of retainers 6)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 12 Wand Only 11 13 ,Rod or Staff 14

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe 1 1d8/1d8 n n 19
Sling 1 5|41|81 1d4/1d4 n n 19 30
Normal dagger 1 5|11|21 1d4/1d4 n n 19
Equipment
Qty Item Location
1 Leather Armor Equipped
1 Backpack Back/Carried
1 Standard Rations (unpreserved food for 1 person/1 week) Small Sack
1 Water/Wine Skin Backpack
1 Small Sack Backpack
5 Torches Backpack
1 Tinder Box (flint & steel) Backpack
1 Rope (50' length) Backpack
1 Sling with 30 Sling Stones Backpack
1 Normal dagger Belt/Sheath
1 Battle Axe Carried/Belt
1 Lit Torch Carried


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Special Abilities
Dwarves are very hardy creatures and have better saving throws than most other character classes. Dwarves often live underground, and have infravision (heat-sensing sight) which allows them to see 60 feet in the dark. They are expert miners and are able to find slanting passages, traps, shifting walls, and new construction one-third of the time (a roll of 1 or 2 on Id6) when looking for them. All dwarves speak Common, Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins.
Restrictions
Dwarves use eight-sided dice (d8) to determine their hit points. They may advance to a maximum of 12th level of experience. Dwarves may use any type of armor and may use shields. They may use any type of weapon of normal or small size, but may not use long bows nor two-handed swords. A dwarf character must have a minimum Constitution score of 9.