Keeng    (Bugbear Male Fighter 'Pit Fighter')
Character Information   
Name: Keeng XP/Next lvl: 0 / 2000
Class: Fighter 'Pit Fighter' HP:curr/max 6 / 12
Alignment: AC:reg/rear/no shield 8 / 8 / 8
Race: Bugbear Level: 1
Age: Height: 7'
Weight: Gender: Male
Encumbrance: Movement:
Languages: Common, Bugbear, Goblin, Hobgoblin
Ability Scores   
STR: 14 (Wt. Allow 55|Max. Press 170|Open Doors 8|Bend-Lift 7)
INT: 8 (No. of Lang. 1)
WIS: 12 ()
DEX: 13 ()
CON: 16 (HP Adj. +2|Sys. Shock 95|Res. Survival 96)
CHR: 7 (Max. No. Henchmen 3|Loyalty Base -1|Reaction Adj. 0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 16 15 17 17

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Club, Great 1 7 2d4/1d6+1 n n 20
Equipment
Qty Item Location
1 Club, Great Carried
1 Leather Armor Equipped
1 Backpack Back/Carried
1 Waterskin Backpack
1 (Week) Dry Rations Sack, Small
1 Belt Worn
1 Rope. Hemp (50') Backpack
1 Belt Pouch, Large Belt
1 Sack, Small Backpack
1 Footman's Mace Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 43 0 8 5
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Information
Special Advantages: Infravision 60 feet
Their stealth gives opponents -3 penalty to surprise rolls.
Monstrous Traits: Monstrous Appearance, snarling language & long sharp claws.
Superstitions: Always watchful for omens from the gods; afraid of lightning and violent weather changes; seek to keep on the good side of Skiggaret, the bugbear god of fear.
Special Disadvantages: Bugbear take damage as large creatures.
Weapon Prof.
Club, Great
Footman's Mace
Non-Weapon Prof.
Close-Quarter Fighting
Natural Fighting
Sub-Class Information
Weapon Prof.: Must have a basic tribal weapon or short sword proficiency. Other weapon proficiency slots should be filled with exotic melee weapons not normally allowed to beginning humanoid characters.
Bonus Non-Weapon Prof.: Close-quarter fighting.
Equipment: Pit fighters are limited to Chain mail or lighter armor. A shield is also allowed. A pit fighter also starts with a weapon of specialization (see special benefits).
Special Benefits: Single classed pit fighters receive a free weapon specialization in any melee weapon. A pit fighter can still specialize in other weapons using additional weapon proficiency slots. In addition pit fighters can use non-weapon proficiency slots for weapons. A pit fighter can take rouge class non-weapon proficiencies without spending the extra penalty slot.
Special Hindrances: Pit fighters are trained to make combat last so they receive a -2 penalty to all damage rolls the inflict.
Wealth Options: Pit fighters start with 3d4 x10 gp.