Fizniags    (Goblin Male Thief 'Scavenger')
Character Information   
Name: Fizniags XP/Next lvl: 0 / 1250
Class: Thief 'Scavenger' HP:curr/max 2 / 6
Alignment: Lawful Neutral AC:reg/rear/no shield 8 / 8 / 8
Race: Goblin Level: 1
Age: Height: 4'
Weight: Gender: Male
Encumbrance: Movement:
Languages: Common, Goblin, Kobold, Orc, Hobgoblin
Ability Scores   
STR: 11 (Wt. Allow 40|Max. Press 115|Open Doors 6|Bend-Lift 2)
INT: 8 (No. of Lang. 1)
WIS: 11 ()
DEX: 12 ()
CON: 13 (Sys. Shock 85|Res. Survival 90)
CHR: 7 (Max. No. Henchmen 3|Loyalty Base -1|Reaction Adj. 0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 12 16 15

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger, Climbing 1 1|2|3 2 1d3/1d2 n n 20 2
Equipment
Qty Item Location
2 Dagger, Climbing Belt/Sheath
1 Leather Armor Equipped
1 Backpack Back/Carried
1 Belt Worn
2 Knife sheath Belt
1 small, belt pouch Belt
1 Sack, Large Backpack
1 Dry Rations (1 week) Backpack
1 Waterskin Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 18 0 0 9
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Information
Special Advantages: Infravision 60 feet
Detect New or Unusual Construction Underground 25 of the time (1 oe 2 on 1d8)
Monstrous Traits: Appearance and bestial habits.
Superstitions: Eternal hatred & fear of Dwarves & Gnomes. Sensitive to unusual behavior of Worgs and Wolves. Fearful of dreams and visions.
Special Disadvantages: Bright light hurts goblin eyes, giving them a -1 penalty to their attack rolls when in bright sunshine (or equivalent light).
Weapon Prof.
Dagger, Climbing
Non-Weapon Prof.
Looting
Appraising
Direction Sense
Forgery
Thief Abilities
Pick Pockets 25
Open Locks 10
Find/Remove Traps 45
Move Silently 30
Hide in Shadows 25
Detect Noise 15
Climb Walls 60
Read Languages 0

Includes Dex, Racial & Armor adjustments.
Sub-Class Information
Weapon Prof.: May use any weapons allowed to thieves.
Bonus Non-Weapon Prof.: Looting
Required Non-Weapon Prof.: Appraising
Equipment: Can purchase any armor and equipment normally allowed to thieves. In addition must spend one fourth of their starting funds on trade goods/wares. The money represents all that was involved to turn salvaged items into trade goods.
Special Benefits: +2 to reaction rolls when dealing with peddling or selling their wares to others.
Special Hindrances: in all other instances -2 to reaction due to appearance and stench.
Wealth Options: Scavengers begin with 2d6 x5 gp.