Dulzeekig    (Kobold Male Fighter)
Character Information   
Name: Dulzeekig XP/Next lvl: 0 / 2000
Class: Fighter HP:curr/max 4 / 8
Alignment: Lawful Neutral AC:reg/rear/no shield 8 / 8 / 8
Race: Kobold Level: 1
Age: Height: 3'
Weight: Gender: Male
Encumbrance: Movement:
Languages: Common, Kobold, Orc, Goblin
Ability Scores   
STR: 12 (Wt. Allow 45|Max. Press 140|Open Doors 7|Bend-Lift 4)
INT: 10 (No. of Lang. 2)
WIS: 10 ()
DEX: 12 ()
CON: 15 (HP Adj. +1|Sys. Shock 90|Res. Survival 94)
CHR: 9 (Max. No. Henchmen 4|Loyalty Base 0|Reaction Adj. 0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 14 13 16 15

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Spear 1 1|2|3 6 1d6/1d8 y n 20 1 +1 to attack from specialization
Short Sword 1 3 1d6/1d8 n n 20
Equipment
Qty Item Location
1 Spear Carried
1 Studded Leather Armor Equipped
1 Short Sword Belt/Scabbard
1 sword scabbard, hanger, baldric Belt
1 belt Worn
1 Backpack Carried
1 Grappling Hook Backpack
1 Rope, hemp (50') Backpack
1 Waterskin Belt
1 Sack, small Backpack
1 Dry Rations (1 week) Small Sack
1 Large Belt Pouch Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 79 0 2 5
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Darkness (Light Reversed)


Spell Book



Notes
Racial Information
Weapon Prof.: Club (spiked), hand axe, javelin, short sword, spear.
Non-Weapon Prof.: Animal noise, animal training (giant weasel), animal training (wild boar), begging, close-quarter fighting, danger sense, fast-talking, gem cutting, hiding, looting, mining, set snares, wild fighting.
Special Advantages: Infravision 60'
Unless a kobold displays special capabilities, intelligent or powerful enemies will attack them last of all.
Monstrous Traits: Appearance, dog-like voices, bestial habits.
Superstitions: Fear of spellcasters, fear and hatred of larger races, hatred of gnomes.
Special Disadvantages: Bright light hinders kobolds, making it difficult for them to see. When forced to fight in sunlight (or equivalent light) kobolds get a -1 penalty to attack rolls. Gnomes have a +1 advantage when fighting kobolds.
Weapon Prof.
Spear (Specialized)
Short Sword
Hand Axe
Non-Weapon Prof.
Survival (Forest)
Fire-Building