Sakura    (Half Elf Female Cleric/Fighter/Magic user)
Character Information   
Name: Sakura XP/Next lvl: 128333/128333/128333 /
Class: Cleric/Fighter/Magic user HP:curr/max 37 / 37
Alignment: LG AC:reg/rear/no shield 3 / 3 / 3
Race: Half Elf Level: 5/7/7
Age: 41 Height: 66'
Weight: 104 Gender: Female
Encumbrance: Movement: 12'
Languages: Common, elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll, giant
Ability Scores   
STR: 17 (+1 to hit and damage, +500 weight, open doors 1-3, bend bars 13)
INT: 17 (+1 language, know spell 75, min spells 8/max spells 14)
WIS: 16 (+2 magical attack adjustment, bonus spells: 2x1, 2x2, 1x3)
DEX: 12 ()
CON: 11 (system shock survival 75)
CHR: 13 (reaction adjustment +5, max henchmen 5)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8 10 8 11 9

Notes: +2 vs some effects from Wisdom, 30 resistance to sleep and charm spells

Description and Background   
Description:
Sakura

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Bastard Sword 2-H 2 2-8+5/2-16+5 y y 9 Flame Tongue
Bastard Sword 1-H 2 1-8+5/1-12+5 y y 9 Flame Tongue
Dagger 3/2 1-4+1/1-3+1 n n 13
Club 3/2 1-6+1/1-3+1 n n 13
Equipment
Qty Item Location
1 Silk robes Body
1 4 belt pouches Belt
1 2 vials of Holy Water Pouch
1 Silver Holy Symbol Neck
1 Spell Components Pouch
1 Backpack Back
2 Large sack Backpack
1 Waterskin Backpack
1 Calligraphy set Backpack
1 Tea making set Backpack
4 Candle Backpack
1 Rations Backpack
1 Coil of Silk Rope Belt
1 Silver Mirror Backpack
4 Incense Stick Backpack
1 Travelling Spellbook Backpack
1 Travel futon Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Bracers of Defense AC4 Arms
1 Cloak of Protection +1 Body
1 Wand of Frost (99) Belt
1 Scroll: Protection from Magic Pouch
1 Bastard Sword +1, Flame Tongue Held/Scabbard


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Create Water
Cure Light Wounds
Jump
Light
Magic Missile
Protection from Evil
Resist Cold
Spider Climb
Unseen Servant

Level 2
Aid
Continual Light
Find Traps
Flaming Sphere
Mirror Image
Resist Fire
Silence 15' Radius
Slow Poison

Level 3
Clairvoyance
Melf's Minute Meteor
Negative Plane Protection

Level 4
Fire Shield


Spell Book


Level 1
Affect Normal Fires
Burning Hands
Comprehend Languages
Detect Magic
Feather Fall
Firewater
Hold Portal
Jump
Magic Missile
Push
Read Magic
Shield
Spider Climb
Unseen Servant

Level 2
Continual Light
Detect Invisibility
ESP
Flaming Sphere
Levitate
Locate Object
Melf's Acid Arrow
Mirror Image
Ray of Enfeeblement
Shatter
Stinking Cloud
Strength
Vocalise

Level 3
Clairaudience
Clairvoyance
Dispel Magic
Fireball
Flame Arrow
Haste
Item
Material
Melf's Minute Meteor
Protection from Normal Missiles
Tongues
Water Breathing

Level 4
Confusion
Dimension Door
Enchanted Weapon
Fear
Fire Charm
Fire Shield
Fumble
Minor Globe of Invulnerability
Otiluke's Resilient Sphere
Polymorph Self
Shout
Wall of Fire
Wizard Eye


Notes
Sword +1 Flame Tongue
+2 vs regenerating creatures
+3 vs cold-using, inflammable or avian creatures
+4 vs undead
Racial Abilities
Half-elven characters have a 30 resistance to sleep and charm spells.

Half-elves have the ability to see into the infra-red spectrum, so they are able to see up to 60' in darkness, noting varying degrees of heat radiation.

Secret or concealed doors are difficult to hide from half-elves, just as theyare noticeable by elves. Merely passing within 10' of a concealed door gives the half-elven character a 1 in 6 chance (16 2/3) chance of spotting it. If the character is actively seeking to discover such doors, he or she has a 2 in 6 chance (33 1/3) of spotting a secret door and a 3 in 6 chance (50) of locating a concealed door.