Thulgrir Silverfoot    (Dwarf Male Fighter/Thief)
Character Information   
Name: Thulgrir Silverfoot XP/Next lvl: 192501|175001 /
Class: Fighter/Thief HP:curr/max 65 / 65
Alignment: Lawful Neutral AC:reg/rear/no shield 3 / 4 / 4
Race: Dwarf Level: 8/10
Age: 36 Height: 4' 2
Weight: 150 lbs Gender: Male
Encumbrance: Movement:
Languages: Common, dwarven, gnome, goblin, kobold, and orcish
Ability Scores   
STR: 18 ((90) Hit Prob. +2|Dmg. Adj. +4| Wt. Allowance +1,500|Open Doors on A 1-4|Bend/Lift 30)
INT: 13 (No. of Additional Lang. 3)
WIS: 10 ()
DEX: 15 (Def. Adj. -1)
CON: 16 (HP Adj. +2|Sys. Shock 95|Res. Survival 96)
CHR: 15 (Max. No. Henchmen 7|Loyalty Base +15|Reaction Adj. +15)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: +4 from Con & for being a Dwarf

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Broad Sword +1 3/2 5 2d4/1d6+1 y n 3 vs. Regenerating Creatures
Short Bow 2 5|10|15 1d6/1d6 n n
Equipment
Qty Item Location
1 Backpack, leather Carried/Back
1 Waterskin Backpack
1 Tinder Box, with flint & stee Backpack
1 Rope, 50' Backpack
1 Belt pouch, large Belt
1 Belt Pouch, small Belt
1 Rations, iron, 1 week Sack, small
1 Sack, small Backpack
10 Torch Backpack
1 Short Bow Back/Carried
1 Scale Mail Armor Equipped
1 Shield, small Carried/Off Hand


Wealth   Enter negative number to subtract
PP GP EP SP CP
84 4 0 4 0
Magic Items
Qty Item Location
13 +2 Arrows Quiver
1 Broad Sword +1 (+3 vs. Regenerating Creatures) Sheath/Belt
1 Ring of Protection +1 Equipped
1 Bracers of Defense AC 4 Equipped
1 Ring of Water Walking Equipped


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Abilities
Dwarves are non-magical and do not ever use magical spells. However, this nature gives them a bonus with regard to
their saving throws against attacks by magic wands, staves, rods and spells. This bonus is + 1 for every 3 points of constitution ability.
All dwarves are able to speak the following languages: dwarven, gnome, goblin, kobold, and orcish; in addition, dwarven characters are able to speak the 'common tongue' of all humankind. However, except for their alignment language, they are unable to learn more than two additional languages regardless of their intelligence ability.
Dwarves are able to see radiation in the infra-red spectrum, so they can see up to 60' in the dark noting varying degrees of heat radiation. This ability is known as 'infravision'.
Detect grade or slope in passage, upwards or downwards 75 probability (d4, score 1-3)
Detect new construction 75 probability or passage/tunnel 75 probability (d4, score 1-3)
Detect sliding or shifting walls or rooms 66 2/3 probability (d6, score 1-4)
Detect traps involving pits, falling blocks and other stonework 50 probability (d4, score 1-2 or d6, score 1-3)
Determine approximate depth underground 50 probability (d4, score 1-2 or d6, score 1-3)