Greff    (Human Male Ranger)
Character Information   
Name: Greff XP/Next lvl: 653 / 2250
Class: Ranger HP:curr/max 13 / 13
Alignment: Neutral Good AC:reg/rear/no shield 5 / 5 / 5
Race: Human Level: 1
Age: 27 Height: 6'1
Weight: 200lbs. Gender: Male
Encumbrance: Fairly Bulky (30+) Movement: 9'
Languages: Common, Elvish, Dwarven, Orcish, Neutral Good
Ability Scores   
STR: 13 (+100 Weight Allowance, Open Doors 1-2, BB/LG 4)
INT: 13 (+3 Additional Languages)
WIS: 14 (N/A)
DEX: 8 (N/A)
CON: 16 (+2 HP Adj. System Shock 95, Res Survival 96)
CHR: 8 (Max Henchmen 3, Loyalty Base -05, Reaction Adj. Normal)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 15 16 17 17

Notes:

Description and Background   
Description:
A well built man dressed in a chain shirt along with well worn leathers, green cloak, and a dirtied tan leather cap. He carries a short bow in his hand, his quiver is tied to his back along with his pack. His bastard sword is slung to his side as well as his knife. Greff has short dirty blond hair and a well grown beard of the same color, his eyeshave slightly dark bags under them and lines have already begun to show in his face where the beard doesn't hide them.

Background:
Greff had grown up in the city of Jume the son of an Armorer he had worked for his father and younger brother during his formative years until he finally became of age to join the citiy's militia as a scout. There, under the guidance of his mentor Tomen Brighteye, Greff has learned an innumerable amount of skills which he has used to patrol the Silverwood, helping to keep it pacified for over the last decade. While proud to help serve to keep his city safe Greff has recently found himself taken by a keen sense of wanderlust wanting to experience what the wilds of the world have to offer. Having seen a posting of a newly discovered uncharted island, he resigned himself from service to go help tame a new frontier.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Bastard Sword 1/1 Melee 6 2-8/2-16 n n 20 Treat as Long Sword if wielded 1 Handed
Dagger 1/1 Melee/1/2/3 2 1-4/1-3 n n 20
Shortbow 1/1 5/10/15 2 1-6/1-6 n n 20 24
Equipment
Qty Item Location
1 Chainmail Worn
12 Arrows Quiver
2 Silver Arrows Quiver
4 Iron Rations Backpack
1 Backpack Worn
1 Quiver (Cap 1 Dozen) Worn on Back
1 Rope 50' Backpack
1 Belt Pouch (Large) Worn
1 Water Skin Backpack
2 Large Sacks Backpack
1 Box Flint and Tinder Belt Pouch
10 Torches Backpack
1 Cloak Worn
1 Set of Boots (Hard) Worn
1 Mirror (Small Silver) Belt Pouch
1 Case Bone (Map or Scroll) Backpack
5 Wolvesbane (Sprig) Belt Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 51 1 49 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes