Mecuriel Alimander Juniper    (Gnome Male Illusionist 2/Thief 2)
Character Information   
Name: Mecuriel Alimander Juniper XP/Next lvl: 2251 / 0
Class: Illusionist 2/Thief 2 HP:curr/max 11 / 11
Alignment: Chaotic Good AC:reg/rear/no shield 5 / 7 / 5
Race: Gnome Level: 2
Age: 98 Height: 4'1
Weight: 100 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 9 ()
INT: 16 (+2 Languages, 75 know spell, 7 min, 11 max.)
WIS: 7 (-1 on saves vs. Magic)
DEX: 16 (+2 Missiles, -2 AC, +1 Initiative, +5 Thief Skills)
CON: 13 (+1 Hit point per die, 90 Res, 85 SS)
CHR: 14 (-1 Reaction Bonus, 5 Ret., Morale 8)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Mecuriel Alimander Juniper or MAJ for short, is a rather eccentric gnome. Having many of the traits of Halflings, Dwarves and gnomes it is hard to classify him. He loves the comforts of home with assorted gardens and studies, but he is not afraid to roll up his sleeves and do the dirty work, whether it be mining or collecting. When on the road, he wants to travel in style, with high-end rented rooms and the best food and wine. He travels with 2 ponies and 2 guard dogs, and they get the best of everything.

Background:
At the beginning, he was a homebody but the spark of adventure brought him out. Now he likes to split time between casual at home, and high end dining on the road.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow 1 50 1d6/ n n
Short Sword 1 1d6/ n n
Dagger 1 10 1d4/ n n
Dart 1 15 1d4/ n n
Equipment
Qty Item Location
1 Dagger At Belt
1 Dagger In Boot
1 Silver Dagger In Belt
4 Darts In Belt
1 Short Sword In Scabbard
1 Short Bow Across Chest
1 Quiver w/20 Arrows Across Back
1 Studded Leather Armor Worn
1 Leather Helm Worn
1 Backpack Worn
10 Candles In backpack
2 Scroll/Map Cases In backpack
1 Empty Flask In backpack
1 Flint and Steel In Large Beltpouch
1 Hammer In backpack
2 Vials of Ink (Black) In backpack
4 Quill Pens In backpack
1 Small Silver Mirror In backpack
3 Pints of Oil In backpack
5 Sheets of Parchment In backpack
1 Large Belt Pouch Worn
1 Small Belt Pouch Worn
1 Large Sack In backpack
1 Small Sack In backpack
1 Spellbook (Using) In backpack
1 Spellbook (Using as Journal) In backpack
12 Iron Spikes In backpack
1 Thieves' Tools In Large Pouch
1 Wineskin (w/Water) On Belt
5 Days Trail Rations In backpack
2 Guard Dogs Walk Along
1 Riding Pony I Ride
1 Saddle on Riding Pony
2 Saddle Bags on Riding Pony
1 Pack Pony Walks Behind
6 Saddle Bags on Pack Pony
1 50' Hemp Rope on pack Pony
1 Bedroll on Riding Pony
1 Winter Blanket on Riding Pony
1 Winter Blanket for Riding Pony
1 Winter Blanket for Pack Pony
1 Block and Tackle on Pack Pony
1 Crowbar on Pack Pony
1 Grappling Hook On Pack Pony
1 Lantern On Riding Pony
1 Miner's Pick On Pack Pony
1 50' Silk Rope On Riding Pony
1 Spade On Pack Pony
1 Spell Book (Empty) On Pack Pony
8 Torches On Riding Pony
2 Wineskins (Water) On Riding Pony
1 Wineskin (Wine) On Riding Pony
9 Days Trail Rations On Pack Pony


Wealth   Enter negative number to subtract
PP GP EP SP CP
10 39 0 3 7
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Auditory Illusion
Hypnotism


Spell Book



Notes
Spells in Book - 1st Level
Auditory Illusion
Color Spray
Hypnotism
Light
Spells in Book - 2nd Level
Invisibility
Infravision 60'
Detection (all 1-2 on d6)
Detect decrepit or unsafe structures
Know Current Depth
Know direction underground
Detect sloping passages
Languages
Common
Gnomish
Dwarvish
Halfling
Orc
Goblin
Kobold
Save Bonuses
+2 vs Breath
+4 vs Poison
+4 vs Petrify or Paralysis
+1 vs wands
+2 vs spells
Thief Abilities
Pick Locks 33
Find and Remove Traps 29
Pick Pockets 32
Move Silently 37
Climb Walls 78
Hide in Shadows 29
Hear Noise 1-2