Fiefo LeBratt    (Ratman M Fighter)
Character Information   
Name: Fiefo LeBratt XP/Next lvl: 13,079 / 18,000
Class: Fighter HP:curr/max 26 / 29
Alignment: N AC:reg/rear/no shield 1 / 4 / 2
Race: Ratman Level: 4
Age: 23 Height: 5'1
Weight: 125 Gender: M
Encumbrance: Movement: 9
Languages: Common, Alignment, Ratman
Ability Scores   
STR: 16 (Damage: +1, WA: +350, OD: 1-3, BB/LG: 10)
INT: 11 ()
WIS: 9 ()
DEX: 17 (React/Att Adj: +2, Def/AC Adj: -3)
CON: 14 (SSS: 88, Res. Survival: 92)
CHR: 9 (11 to other Rat-Men, Max Hench: 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 (9 vs. Poison) 14 11 16 12

Notes: +4 vs. Rods, Staff, Wands and Spells and Poison (racial) figured in to totals. (+3 bonus to dodge targeted effects like Lighting Bolt, Fireball, etc. not figured into totals)

Description and Background   
Description:
At 4'5', Fiefo is tall for his kind and exceptionally strong. Lithe and wiry, he is covered in mangy, matted, grey-ish brown fur. Whatever his feelings, he always looks sullen and miserable, like he just got rained on. The helmet he wears is a modified ancient colander, which he won in a fight. Fiefo awoke from the fatal nightmare encounter with the assimilation slime beast a new rat - skull partially replaced and one eye a glowing mechanical lens with a sighting overlay, he finds targeting his opponents comes more easily. He also has a mechanically augmented tail, like a telescoping cable, which so far has proven to be purely cosmetic. A surprising side-effect of his augmentation and the work done on his skull is that he experiences momentary flashes of intense goodwill and empathy towards his fellow party members which he tries his best to conceal.

Background:
Fiefo, like many of his kind, has had a rough upbringing of being shunned and excluded by other races. Fortunately, his tribe has lived somewhat in isolation, having long ago uncovered a hidden, ancient gallery of unfathomable (and mostly worthless) artifacts in the course of excavating their burrow. He has set out from the burrow with one of these artifacts, 'Enard',' a fork-like weapon bestowed upon him by the tribe, as they traditionally do their strongest warrior. He is tasked with 'bringing back cool stuff.'


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow 2 1-6/1-6 n n 15 10 fired 2
Scimitar 1 1-8/1-8 n n 17
Fauchard Fork 1 1-8/1-10 n n 17 'Enard',' a tribal weapon traditionally wielded by the strongest in the pack.
Dagger (Thrown) 2 1/2/3 1-4/1-3 n n 15 6
Dagger 1 1-4/1-3 n n 17
Equipment
Qty Item Location
1 Short Bow (4#) Back
1 Scimitar (4#) Belt
1 Fauchard Fork (15#) Right Hand
6 Daggers (6#) Bandolier across chest
1 Belt Worn
1 Bandolier (.3#) Chest
1 Chain Armor (18.5#) Worn
1 Small Shield (2.5#) Left Hand
1 Quiver (3#) Belt
10 Arrows (4.8) Quiver
1 Cloak Worn
1 Helm Worn
6 Days Rations
1 Waterskin Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 16 4
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Abilities
- Resistance to Magic and Poison
- Infravision 60'
- Detect Slope in Passage: 75
- Determine Direction: 50
- Move Silently to Surprise (d6, 1-4 or d6, 1-2 if opening door) (must be 90' in advance of party, no metal armor)

Cybernetic Enhancement
Red,Glowing Terminator Eye:
Due to heightened perception and targeting, grants a +1 to all attacks.

Cybernetic Tail:
Looks cool (Cosmetic only)