Grossphil the Feeble    (Elf Male Magic User)
Character Information   
Name: Grossphil the Feeble XP/Next lvl: 5001 / 10000
Class: Magic User HP:curr/max 16 / 16
Alignment: Neutral AC:reg/rear/no shield 5 / 9 / 5
Race: Elf Level: 3
Age: 165 Height: 4' 8''
Weight: 75 Gender: Male
Encumbrance: Movement:
Languages: Common, Elven, Gnoll, Gnomish, Goblin, Halfling, Hobgoblin, Orcish, Brownie
Ability Scores   
STR: 3 (-3 to hit; - 1 on dmg)
INT: 16 (65 chance to know spell; 5 add languages)
WIS: 10 (N/A)
DEX: 18 (+3 reaction/init; -4 on AC; +4 dodge/save)
CON: 16 (+2 HP adj)
CHR: 13 (+5 on reactions)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 15 12

Notes: +4 Dodge/Save, 90 resistance to sleep and charm

Description and Background   
Description:
Has light green eyes and short silvery hair. Toothpick thin, but he makes sure every part of his body is covered by some layer of clothing he's deemed 'safe' and only speaks through a cloth. All of his clothes are white and some may confuse him with a hospital patient.

Background:
The brilliant but incredibly feeble Grossphil has spent his 165 years being afraid of just about everything, be it a rat scurrying about or a noise of any volume greater than a whisper. Constantly under the impression that he has every disease known to man, the hypochondriac refuses to speak to anyone unless he can do so through his trusted cloth. His mother, tired of his shenanigans, has sent him onto the ship so he can get some fresh air away from home. He's terrified he's going to breathe the wrong air and die on the way. And if he doesn't, well, the adventure might take care of that part anyway.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Equipment
Qty Item Location
1 Belt Waist
1 Boots, Low Soft Feet
1 Spellbook Holding
1 Belt Pouch Belt
3 "Speaking Cloth" Belt Pouch
1 Iron Ration Belt Pouch
2 Sprigg of Belladona Belt Pouch
2 Bud of Garlic Belt Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Cloak of Protection (+1) Wearing
1 Potion of Fire Resistance Belt Pouch
1 Potion of Longevity Belt Pouch
1 Potion of "Water Breathing" (Bad) Belt Pouch


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Magic Missile
Magic Missile

Level 2
Invisibility


Spell Book


Level 1
Comprehend Languages
Feather Fall
Hold Portal
Magic Missile
Protection from evil
Read Magic
Spider Climb
Ventriloquism

Level 2
Continual Light
Detect Invisibility
Invisibility
Locate Object
Scare
Strength


Notes
Elf Abilities
90 resistance to sleep & charm
Infravision 60'
Detecting Secret Doors
1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance to discover secret doors when searching, and 3 in 6 chance to discover concealed doors when searching.
Surprise
4 in 6 chance to surprise when traveling in nonmetal armor and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or Halfling.
If a door must be opened, the chance of surprise drops to 2 in 6

Not that I'm ever going to be on my own
Weapon Proficiency
I want him to be proficient in dagger, but I'm actually not going to have him actively wielding a weapon. That sounds bizarre at first glance, but I can't even hold a weapon and I have -3 to hit anyway. But if someone goes down or something, I could theoretically use a dagger to kill something sleeping or if I'm desperate throw it. I don't think the party will want me fighting anyway, I'm more likely to hit my friends than I am an opponent.
Failed Spells
Level 1
Find Familiar (I rolled a 68 needing a 65 but I saw somewhere the other mage got a bonus so I'm not sure if this will stick or not)
Detect Magic (I rolled a 68 again...)
Tenser's Floating Disc (97 isn't gonna cut it)

Level 2
Web (91)
Knock (94)
Levitate (82)
Ray of Enfeeblement (99)