Xale Mav    (Mountain Dwarf Male Fighter / Cleric)
Character Information   
Name: Xale Mav XP/Next lvl: 1.375 million each /
Class: Fighter / Cleric HP:curr/max 75 / 75
Alignment: Neutral Good AC:reg/rear/no shield -5 / 0 / 0
Race: Mountain Dwarf Level: 13 / 14
Age: 108 (35) Height: 4' 4'
Weight: 151 lbs Gender: Male
Encumbrance: 540 coin Movement: 9
Languages: Dwarven, Common, Gnome, Goblin, Kobald, Orchish, Elven & Oeridian
Ability Scores   
STR: 17 (+1 to hit & dam w/melee & hurled wpns (18/00, +3 & +6 w/gauntlets of OP))
INT: 10 ()
WIS: 15 (2 bonus 1st lvl, 1 bonus 2nd lvl & +1 magical defense bonus)
DEX: 10 ()
CON: 15 (+1 HP per lvl)
CHR: 9 (10 with dwarves)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
5 6 7 5 8

Notes: +4 vs Poison, Rod/Staff/Wand & Spell (dwarf), +5 vs Mental Attacks (dwarf & Wis), +5 vs Acid, Disintegration, Falling Damage & Spells that cause Physical Damage (armor), +9/special vs Fire Damage (armor & ring of FR)

Description and Background   
Description:
Average Height and Build for a Dwarf; Wiry and stronger than he looks; Brown Hair to his Shoulders; Beard to the top of his Chest (Kept 'Short' for a Dwarf of his age); Prominent Holy Symbol of Dalt hanging from a chain around his Neck.

Background:
Grew up in the hills near Irongate and took a job as a Guard in the City. There, he learned much about the different races living there; and through a Human Cleric of Dalt; he felt a calling. Becoming a Cleric of Dalt; and combining his natural Dwarven toughness and fighting abilities; Xale became an accomplished adventurer; ever drawn to the prospect of breaking into new dungeons and secret places. Surviving Acerack's Tomb of Horrors made Xale far richer than he ever dreamed he would be. After spending a few years enjoying the good life and doing his best to make the Temple of Dalt in Irongate as grand as it could be, he has grown bored and decided to adventure again…though only AFTER aquiring as many powerful magic items as he could....


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hammer +3, Dwarven Thrower (specialized) 5/2 1 1d4+12/1d4+11 y n Special Effects when thrown, returns to hand when thrown
Mace +1, Disruption 2/1 1d6+8/1d6+7 n n Special Effects vs. Undead and Lower Planar Creatures as 12th lvl Cleric
Hammer +3, Dwarven Thrower (specialized) Hurled 5/2 20/40/60 2d4+11/2d4+10 y n Always Returns to Hand, Triple damage vs. Giants, Ogres, etc.
Sling (Bullet) 1 50/100/200 1d4+1/1d6+1 n n 20
Equipment
Qty Item Location
4 Belt Pouch Belt
1 Tinder box Belt Pouch
1 Holy Symbol of Dalt, Iron Worn around neck
1 Sling Belt
20 Sling Bullets Belt Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Suit of +5 Chain Mail Armor Worn
1 +4 Shield Left Arm/hand
1 Gauntlets of Ogre Power (pair) Worn
1 Ring of Fire Resistance Worn on left ring finger
1 +3 Hammer, Dwarven Thrower Carried in right hand or on belt
1 +1 Mace of Disruption On belt
1 Periapt of Proof against Poison Worn around neck
1 Cube of Force Belt Pouch
1 Gem of Seeing Belt Pouch
1 Cloak of Protection +5 Worn


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Light
Remove Fear

Level 2
Find Traps
Hold Person
Hold Person
Silence
Silence

Level 3
Create Food & Water
Cure Blindness
Remove Curse

Level 4
Cure Serious Wounds
Cure Serious Wounds

Level 5
Cure Critical Wounds


Spell Book



Notes
Mountain Dwarf
Infravision 60'
Underground Mining/Detection Skills
+1 to hit most humanoids/giants
-4 to be hit by bigger creatures

Weapon Proficiencies
Hammer (2 slots) +1/+2 to hit & dam
Footman's Mace
Club
Sling
Staff
Flail
Cleric
Turn Undead & Lower Plane Creatures
Saving Throws
+4 to saves vs Poison, Magic Wands, Staffs & Spells
Hell effects
Spells as a 9th level Cleric of Dalt