Tyururist    (Half-Elf Ranger)
Character Information   
Name: Tyururist XP/Next lvl: /
Class: Ranger HP:curr/max 0 / 0
Alignment: Neutral Good AC:reg/rear/no shield 0 / 0 / 0
Race: Half-Elf Level:
Age: Height:
Weight: Gender:
Encumbrance: Movement:
Languages: Good, common, elvish, gnoll, hobgoblin, and orc
Ability Scores   
STR: 18 (+3 to hit, damage and doors)
INT: 12 ()
WIS: 13 (+1 Saving Throw Modifier (to all magic effects*))
DEX: 14 (-1 AC; +1 missile attack; +1 initiative)
CON: 15 (+1 HP)
CHR: 9 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Longbow 1 / n n 40
Bastard Sword 1 1d8/2d4/ n n
Equipment
Qty Item Location


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Half Elf
Half-elves have 60' infravision.
If actively searching, they can detect hidden and secret doors with a roll of 1-2 on 1d6.
They have inherited a resistance to the paralyzing effect of ghouls, receiving a +4 to saving throws against this effect.
Ranger abilities
Rangers receive +1 per level to damage against goblinoids and giants (bugbears, orcs, kobolds, goblins, hobgoblins, ogres, ettins, all giants, and trolls).
• Rangers are surprised only on 1 on 1d6; they may surprise others on 1-3 on 1d6.
• Rangers are able to track creatures in wilderness and underground environments. The base chance is 90 when in the wilderness, with +2 for every creature more than one in a party to be tracked. There is a cumulative penalty of -25 for every hour of rain, or - 10 for every day that has passed since tracks were made. In underground environments, rangers must watch a creature to be tracked for 3 turns prior to tracking it, to observe its manner. The base chance in this case is 65 when underground, modified in the following manner:
o -40 if the creature enters a secret door
o -20 if the creature enters a concealed door
or passage
o -10 if the creature enters a normal door or otherwise takes a deviation from a path
No adjustment if the creature continues on a path without much deviation