Roikos Thenatos    (Human Male Cleric)
Character Information   
Name: Roikos Thenatos XP/Next lvl: 200001 / 300001
Class: Cleric HP:curr/max 50 / 50
Alignment: Neutral Good AC:reg/rear/no shield 0 / 2 / 2
Race: Human Level: 9
Age: 31 Height: 6' 2'
Weight: 243 Gender: Male
Encumbrance: Currently 95lbs Movement: 40'/120'
Languages: Common & Alignment
Ability Scores   
STR: 13 (+1 ToHit & Dmg.)
INT: 6 (DERP ~ Partial ability to write)
WIS: 16 (+2 Saving Throw / Spell Fail 0 / Additional Spells:2 First & 2 Second.)
DEX: 9 (-0-)
CON: 15 (+1HP/LVL ~Survive: Resurrection 94 / Shock 93)
CHR: 9 (-0- / 4 Retainers / 7 Retainer's Morale)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 / 5 if magical effect 10 / 8 if magical effect 6 12 / 10 if magical effect 7

Notes: +2 Wisdom bonus to Saves vs Magical Effects

Description and Background   
Description:
Vanya ~ Goddess of War & Wisdom. Roikos isn't very intelligent, but is very wise. His blond hair sits atop his 6' 2' muscular frame. He laughs only on the rare occasion he imbibes the 'evil elixir' (alcohol), or at a really good joke. He is a fair man with good intentions. Penhaligon ~ 'Peny' ~ is the best damn Heavy War Horse anyone could ask for, and one of his closest friends.

Background:
Roikos has no sad story. He was born into and raised by his order, with dozens of excellent role models, mentors, teachers, and people that love him - too many to count. He has both a talent for war (melee) and wisdom (priesthood), wielding both freely. Rarely does he interject humor or sarcasm as a passive aggressive 'stab' unless a physical confrontation is not permitted or unrighteous. He trusts the words and commitment of his party members, or anyone he labels 'friend', unconditionally and with absolute faith - perhaps to a fault. His zeal for what is deemed righteous is sometimes blind assumption, which manifests in his belief his companions share his convictions.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Flail +1 1 Melee - d6+1/d6+1 n n 15 - Magical +1
Holy Water, (5) 1 10/30/50 - d8/d8 n n 16 5 Dmg is only to undead, possibly some evil creatures
Makeshift Sling: stone(s) 1 40/80/160 - d4/d4 n n 16 20 Strip of cloth & semi-smooth stones (20)
Equipment
Qty Item Location
1 Backpack Worn, Back
1 Clothing, Belt w/Pouches, Cloak, Boots, etc. Worn
1 Holy Symbol Pouch
5 Holy Water, flask 1 waist, 4 backpack
1 Rope 50' with Grappling Hook Backpack
1 Bedroll Back
2 Large Sacks Backpack
1 Plate Mail, Magical Worn
1 Flail, Magical Waist/Carried
1 Shield, Magical Worn/Carried


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 20 0 0 0
Magic Items
Qty Item Location
1 +1 Flail waist
1 +1 Plate Mail Armor worn
1 +1 Shield carried or shouldered
1 Ring, Fire Resistance worn
1 Potion of Undead Control pouch


Gems and Jewelry
Qty Item Location
14 50gp Gem pouch
Memorized Spells


Level 1
Cure Light Wounds (R=Touch/D=P) Heals 1d6+1 dmg. Rev=Cause Light Wounds
Cure Light Wounds (R=Touch/D=P) Heals 1d6+1 dmg. Rev=Cause Light Wounds
Cure Light Wounds (R=Touch/D=P) Heals 1d6+1 dmg. Rev=Cause Light Wounds
Cure Light Wounds (R=Touch/D=P) Heals 1d6+1 dmg. Rev=Cause Light Wounds
Detect Magic (R=60'/D=2T) Magical creature or object glows
Sanctuary (R=T/D=2R+1RperLvl) Opponent must save vs Spells to attack target. Target can only take non-offensive actions.

Level 2
Bless (R=60'/D=6T) Allies gain +1 Morale & +1hit/dmg in 20'x20'. Rev=Curse, enemies in 20'x20'
Bless (R=60'/D=6T) Allies gain +1 Morale & +1hit/dmg in 20'x20'. Rev=Curse, enemies in 20'x20'
Find Traps (R=30'/D=2T) Spell centered on caster, when magical or mechanical trap in range it glows blue
Hold Person (R=180'/D=9T) Paralyzes humanoids- can't move/speak, d4 beings, or 1 at -2 saving throw. Undead & Size >Ogre unaffected
Silence 15'R (R=180'/D=12T) If @ target & save is made, then spell effects stationary object near
Speak with Animals (R=30'/D=6T) 1 particular chosen @ cast. Doesn't make more friendly, but friendly might do favors

Level 3
Dispel Magic (R=120'/D=P) 20'c auto-negates any class spell if equal or less lvl.
Dispel Magic (R=120'/D=P) 20'c auto-negates any class spell if equal or less lvl.
Striking (R=30'/D=1T) Enchant weapon to +d6 & makes normal weapon 'magical'

Level 4
Cure Serious Wounds (R=T/D=P) 2d6+2. Rev=Cause
Cure Serious Wounds (R=T/D=P) 2d6+2. Rev=Cause

Level 5
Flame Strike (R=60'/D=I) Vertical divine flame 30'high/10'dia down on target. 6d8dmg, save = 3d8dmg


Spell Book


Level 1
Command (R=10' / D=1rnd) give subject a single command - 5HD greater or INT >12 gets saving throw vs spells
Create Water (R=10'/D=P) drinkable H2O @ 4gal/lvl. Rev=Destroy H2O
Cure Light Wounds (R=Touch/D=P) Heals 1d6+1 dmg. Rev=Cause Light Wounds
Detect Evil (R=120'/D=6T) Evil intent glows, living or object
Detect Magic (R=60'/D=2T) Magical creature or object glows
Light (R=120'/D=12T) Causes object to glow like torch light
Protection from Evil (R=T/D=12T) -1AC, +1Saving Throws, summoned or created creatures cannot touch
Purify Food & Drink (R=10'/D=P) 6Q drink, 1 Trail Rat., or 'unpreserved' food for 12 can be cleansed. Reversible
Remove Fear (R=T/D=2T) Subject receives +1 saving throw per level of caster. Rev = Cause Fear
Resist Cold (R=30'/D=6T) +2 saving throw, and -1 to ea. dmg. die
Sanctuary (R=T/D=2R+1RperLvl) Opponent must save vs Spells to attack target. Target can only take non-offensive actions.

Level 2
Augury (R=-/D=I) Ask Gods if particular action is good/bad @ 70% + 1%/Lvl ~ only 3T into future
Bless (R=60'/D=6T) Allies gain +1 Morale & +1hit/dmg in 20'x20'. Rev=Curse, enemies in 20'x20'
Delay Poison (R=T/D=1TperLvl) Temporary immunity to poison
Find Traps (R=30'/D=2T) Spell centered on caster, when magical or mechanical trap in range it glows blue
Hold Person (R=180'/D=9T) Paralyzes humanoids- can't move/speak, d4 beings, or 1 at -2 saving throw. Undead & Size >Ogre unaffected
Holy Chant (R=30'R/D=*) While chanting (no moving) allies +1Hit/Dmg & saving throws, enemies @ -1
Know Alignment (R=10'/D=1R) Immediately know alignment of NPCs, Monsters, or Items
Resist Fire (R=30'/D=6T) Unharmed by non-magical heat, +3 saving throw vs magical heat/breath & -1dmg ea die
Reveal Charm (R=30'/D=1T)1 target per round, up to 10, see if under a charm. Rev = hide charm
Silence 15'R (R=180'/D=12T) If @ target & save is made, then spell effects stationary object near
Snake Charm (R=60'/D=*) Up to caster HD in snake lvls. Engaged snakes D=d4+1R; otherwise d4+1T
Speak with Animals (R=30'/D=6T) 1 particular chosen @ cast. Doesn't make more friendly, but friendly might do favors
Spiritual Weapon (R=30'/D=1RpLv) While concentrating: d6dmg +1ToHit per 3 Levels. Uses caster base attack.

Level 3
Animal Growth (R=120'/D=12T) Normal or Giant animal dbl in size, but 'Intelligent' animals unaffected
Animate Dead (R=60'/D=P) *see description
Continual Light (R=120'/D=P) 60'R but creature gets saving throw. Rev = Cont. Darkness
Cure Blindness (R=T/D=P) Cures magical or physical blindness. Rev = Cause Blindness, saving throw nulls
Cure Disease (R=30'/D=P) Instantly kills Green Slime & all diseases including mummy rot & lycanthropy. Rev = See Spell
Dispel Magic (R=120'/D=P) 20'c auto-negates any class spell if equal or less lvl.
Feign Death (R=T/D=1T+1RpLv) If target is =/< caster no saving throw permitted. Can't move or feel, but is conscious & can hear
Glyph of Warding (R=T/D=*) 5'sq/Lvl & 10'sq inscribed/Rnd. Blast = 2hp/Lvl caster & save is @ half. Spell = *see spell
Locate Object (R=120'/D=6T) Direction of a well-known/clearly visualized obj. General items locates nearest of its kind. No living location
Prayer (R=-/D=1RpLvl) Identical to HChant: AoE60'R & continuous chanting not required
Remove Curse (R=T/D=P) Removes from creature but not object, but will relieve creature of cursed object. Rev=*see desc.
Speak w/Dead (R=1'/D=*) *based on lvl. @9=36R, 4?, 7mo dead
Striking (R=30'/D=1T) Enchant weapon to +d6 & makes normal weapon 'magical'

Level 4
Create Food & Water (R=10'/D=P) 1'cu food & water/lvl. 1'cu feeds 3 humans or 1 Lg animal (mule/horse)
Cure Serious Wounds (R=T/D=P) 2d6+2. Rev=Cause
Detect Lie (R=30'/D=1RpLvl) use on self or another & know if words heard are truth or lie. Rev=Undetectable Lie
Divination (R=-/D=*) Like Augury but also for an area/structure+general creatures power, amnt treasure, good/evil, & more, etc.
Exorcise (R=1'/D=P) Removes Magic Jar, Charm, Possession, etc. *see spell desc.
Lower H2O (R=120'/D=1TpLvl) Lowers any fluid 5%perLvl & 1'sq/cu per Lvl.
Neutralize Poison (R=T/D=P) Detox any venom/poison in creature or object. If death from then spell brings back to life if w/in 10R
Prot. Evil 10'R (R=T/D=12T) Centered on caster & functions exactly as Prot. Evil spell
Speak w/Plants (R=60'/D=3T) Plants/PlantCreatures- Not any more friendly, but can ask to clear path; if friendly may do favors
Sticks to Snakes (R=120'/D=6T) 2d8 snakes w/50% chance poisonous. Can give snakes orders
Sticks to Snakes: AL:n, MV:90', AC6, HD1, AT:1, Dmg:d4, SV: F1, ML: 7
Tongues (R=-/D=1T) speak/understand any lang of intelligent creature w/in 60'dia. inc Alignment lang. Rev=Garble

Level 5
Atonement (R=T/D=P) 1T to cast, removes burden of unwilling evil acts/deeds & reverses magical alignment change
Commune (R=-/D=3T) 1x per week. Ask God 3 'yes/no' ? & 1/year can ask 6 ?
Cure Critical Wounds (R=T/D=P) 3d8+3. Rev=Cause
Flame Strike (R=60'/D=I) Vertical divine flame 30'high/10'dia down on target. 6d8dmg, save = 3d8dmg
Insect Plague (R=480'/D=1day) Locust swarm 60'dia. =/<2HD flees. While concentrating can control 20'/R
Plane Shift (R=T/D=P) Self or other (up to 8 holding hands) shift to alt dimension, unwilling = save>negates
Quest (R=30'/D=*) If save=No. Compel target to take quest/refuse=Curse. Rev=Remove Quest
Raise Dead (R=120'/D=P) Lvl9 up to 10days dead. See spell for Rez weakness. Rev=Ray of Death
True Seeing (R=T/D=1RpLvl) Sees secret doors, reveals all magical/illusions, into ANY darkness , through polymorph, etc. Rev=False Seeing
zDispel Evil (R=30'/D=1T) Concentration required - undead/enchanted creatures w/in 30' save or destroyed/saved flees, directly @ =-2 save, also removes cursed item


Notes
Turn Undead *see Characters thread
Penhaligon ~ 'Peny' War Horse: Movement 120' AC5(7) HP16 Atk:2 (hooves) d6/d6 Carries up to 400lbs w/full movement, or 800lbs @ half movement.
First: 6(4+2), Second: 6(4+2), Third: 3, Fourth: 2, Fifth: 1