Ahmed Ibn Fahdlan    (Wild Elf Male Ranger / Archer)
Character Information   
Name: Ahmed Ibn Fahdlan XP/Next lvl: 8000 / 18000
Class: Ranger / Archer HP:curr/max 30 / 0
Alignment: CG AC:reg/rear/no shield 3 / 3 / 3
Race: Wild Elf Level: 4
Age: 100 Height: 5'5'
Weight: 125 Gender: Male
Encumbrance: 0.0 Movement: 30/60
Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan, Elven, Common, Midani
Ability Scores   
STR: 18 (52) +2 hit +3 dam 160 wgt. allow 305 max press 13 O/D 25 BB/LG)
INT: 13 (+3)Lang. (6th)SL (55)CTLS (9th)MOS/L (O) II)
WIS: 16 (+2)Magical Def.Adj. (2nd lvl)BS (0)COSF (0)SI)
DEX: 19 (+3)Rec. Adj. (+3)Missile Atk. Adj. (-4)Defensive Adj.)
CON: 15 (+1)HP Adj. (90)S.S Adj. (94)RS Adj. (*+4)SvsP (Nil) Reg.)
CHR: 11 (+4)MOH (0)LB (O)R.Adj.)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 11 12 13 14

Notes: Saving Throws: Strength, Dexterity +4 on saves 1d10HD

Description and Background   
Description:
Ahmed Ibn Fahdlan is a very cultural wild elf, who spends most of his time in the woods. Ibn is very agile and has well-defined muscles for one so small.

Background:
Ahmed Ibn Fahdlan is from a well-respected family in the Stronghold of the Nine, in the High Forest. He grew up hearing stories about the dwarfs who once lived there and decided he wanted to live the life of adventure like the dwarfs in the stories. His parents had other ideas. They planned to marry him off to the daughter of the tribal leader. Ibn decided he'd had enough and packed his things to run away. he's lived the past five years wondering, never staying at one place too long and only entering towns when low on the coin or just wanting to talk to something that's not an animal. Ibn's an elven ranger who follows Obad-Hai, god of nature, woodlands, freedom, hunting, and beasts.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Composite Longbow 2/1 6/30/60/90/120 1 1d8+7/1d8+7 y y 11 40 Triple Specialization add +4/+7
Longsword 1/1 1/5 5 1d8+3/1d12+3 y n 15 Single Specialization add +1 to hit
Dagger 1/1 1/5 2 1d4+3/1d3+3 n n 16
Equipment
Qty Item Location
1 Back pack Back
2 Quivers Left shoulder/right hip
40 Arrows (-6) Inside quivers
1 belt pouch (small) Attch/belt
1 Belt Worn
1 waterskin Inside pack
1 1 weeks standard dry rations Inside pack
1 bedroll Tied to BP
3 torches (-1) Inside pack
1 flint & steel Inside pack
1 50' of hemp rope Inside pack
1 boots pair Worn
1 cloak Worn
1 basic clothing cotten shirt, cotten pants Worn
1 Scabbard sword & dagger Left hip
1 Ringmail set Worn
1 Leather gloves pair Worn/belt
2 flasks of oil Inside pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 169 0 257 586
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 gold necklace pouch/vest
1 pair of opal earrings pouch/vest
3 cut amethysts (gems) pouch/vest
1 aquamarine (gem) pouch/vest
1 sapphire (gem) pouch/vest
Memorized Spells



Spell Book



Notes
Archery You gain a +4 bonus to Attack rolls you make with Ranged Weapons. Plus Triple Specialization add +4/+7
Skill:Animal Handling, Stealth, Survival
Favored Enemy: Gnolls
Point Blank Shot +4 to hit (6/30 feet) range
Immunity:90 Sleep/Charm spells
Weapons Proficiancies: 5 5th level taking one more specialization Composite Longbow +1
arrows used (8) recover (4) total (40)(36)