Rukiel the Fickle    (Human Male Fighter)
Character Information   
Name: Rukiel the Fickle XP/Next lvl: 4005 / 8000
Class: Fighter HP:curr/max 26 / 26
Alignment: Chaotic Neutral AC:reg/rear/no shield 4 / 4 / 4
Race: Human Level: 3
Age: 31 Height: 6'1
Weight: 158 Gender: Male
Encumbrance: Movement: 12
Languages: Common
Ability Scores   
STR: 16 (Bonus XP, +1 damage adjustment)
INT: 13 (3 languages, 3 extra proficiency slots)
WIS: 9 ()
DEX: 17 (+2 react adj, +2 mis atk adj, -3 def adj)
CON: 15 (+1 hit point adj, syst shock 90, resur 94)
CHR: 11 (4 henchmen cap, average joe looks)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Light Crossbow 1 60/120/180 7 1d4+1/1d4+1 y n 16, 14 at point blank 30 Light Quarrels used, +2 to hit, another +2 if point blank
Throwing Daggers 2/1 10/20/30 2 1d4+1/1d3+1 n n 16 6 +2 to hit
Club 1 4 1d6+1/1d3+1 n n 18
Lasso 1 10 / n n 8 +2 to hit from rope use proficiency
Equipment
Qty Item Location
1 Belt worn
1 Set of Clothing (Soft Boots, Breeches, Tunic) worn
1 Backpack; 2 lbs front
1 Quarrel Case; 1 lb Belt
1 Bucket; 3 lbs Backpack
1 50 ft Hemp Rope; 20 lbs Backpack
1 Bar of Berry smelling Soap; 1 lb Backpack
1 Small Tent; 10 lbs Backpack
1 Flint and Steel Backpack
1 Wineskin; 1 lb Backpack
1 Winter Blanket; 3 lbs Backpack
1 week of iron rations (7 days left) Backpack
1 Set of Studded Leather Armor; 25 lbs worn
1 Light Crossbow +1; 7 lbs Back
1 Club; 3 lbs Belt
30 Light Quarrel; 3 lbs Quarrel Case
6 Throwing Daggers; 6 lbs Belt
1 Small Belt Pouch; 1/2 lb Backpack
1 Small One Man Cart Always nearby
1 Lasso; 3 lbs Belt
1 Riding Horse (Bagel) Always near my cart
1 Riding Saddle; 35 lbs on horse
1 Variety of Spices plundered from Northvale Mansion Backpack
1 Set of Thyatis Clothing (Silk Tunic, White Toga) Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 48 0 2 2
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Stat rolls for ability scores, hit points and gold
[url=http://www.unseenservant.com/default.asp?do=showone&id=120961&macid=10847][4d6c1] = 16[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120962&macid=10847][4d6c1] = 11[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120963&macid=10847][4d6c1] = 15[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120964&macid=10847][4d6c1] = 17[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120965&macid=10847][4d6c1] = 13[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120966&macid=10847][4d6c1] = 9[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120968&macid=10849][1d10+1] = 2+1 = 3[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120969&macid=10849][1d10+1] = 9+1 = 10[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120970&macid=10849][1d10+1] = 4+1 = 5[/url]

[url=http://www.unseenservant.com/default.asp?do=showone&id=120971&macid=10850][5d4] = 13 x 10[/url]
Weapon Proficiencies/Specializations
Started with 4 slots, got bonus with 3rd level

Light Crossbow Specialized (2)
Throwing Daggers Proficiency (1)
Club Proficiency (1)
Lasso Proficiency (1)
Non-Weapon Proficiencies
Started with 3 slots, got bonus with 3rd level, and 3 more from Intelligence

Point Blank Shot Proficiency (1)

Survival - Forest (2) Int check

Riding, Land-Based - Horse (1) Wis Check +3

Rope Use (1) Dex Check, +2 to all lasso-based attacks

Set Snares (1) Dex Check -1, +2 to ability score from animal lore

Animal Lore (1) Int Check
Lasso Notes from Combat and Tactics
Lassoes are only effective when used in conjunction with a called shot attack; they cannot be used for normal attacks. If the attacker succeeds with a called shot against his opponent's legs, he gets the lasso to settle low enough on his opponent's body that he can pull/trip his enemy. He gains a special +4 bonus to his opposed Strength check. If the attacker is mounted and has the lasso made fast to his saddle, he is considered to be the size of his mount—so a rider on horseback is size L for purposes of the opposed Strength check, for a total of +8 versus Man-sized targets.

If the attacker succeeds with a called shot against his opponent's arms, he can trap his enemy's weapon, shield, or both by pinning his arms to his body. The lasso user's opposed attack roll is made against AC 10 instead of AC 2. If the attacker wins the roll, one arm (randomly determined) of the defender is trapped. If he beats him by 4 or more, both arms are trapped. In addition, if the attacker is mounted and the lasso is tied off to the saddle, he can perform a pull/trip next round without an attack roll simply by spurring his horse.

Last but not least, a lasso can unhorse a rider by succeeding in a called shot. If the rider is moving and the lasso is tied off to something solid (like a tree), he is automatically unhorsed. If the rider isn't moving or the lasso isn't tied off, an opposed Strength check is used to determine whether or not the rider is unhorsed.