Stat rolls for ability scores, hit points and gold
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[url=http://www.unseenservant.com/default.asp?do=showone&id=120961&macid=10847][4d6c1] = 16[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120962&macid=10847][4d6c1] = 11[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120963&macid=10847][4d6c1] = 15[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120964&macid=10847][4d6c1] = 17[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120965&macid=10847][4d6c1] = 13[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120966&macid=10847][4d6c1] = 9[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120968&macid=10849][1d10+1] = 2+1 = 3[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120969&macid=10849][1d10+1] = 9+1 = 10[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120970&macid=10849][1d10+1] = 4+1 = 5[/url]
[url=http://www.unseenservant.com/default.asp?do=showone&id=120971&macid=10850][5d4] = 13 x 10[/url] |
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Weapon Proficiencies/Specializations
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Started with 4 slots, got bonus with 3rd level
Light Crossbow Specialized (2)
Throwing Daggers Proficiency (1)
Club Proficiency (1)
Lasso Proficiency (1) |
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Non-Weapon Proficiencies
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Started with 3 slots, got bonus with 3rd level, and 3 more from Intelligence
Point Blank Shot Proficiency (1)
Survival - Forest (2) Int check
Riding, Land-Based - Horse (1) Wis Check +3
Rope Use (1) Dex Check, +2 to all lasso-based attacks
Set Snares (1) Dex Check -1, +2 to ability score from animal lore
Animal Lore (1) Int Check |
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Lasso Notes from Combat and Tactics
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Lassoes are only effective when used in conjunction with a called shot attack; they cannot be used for normal attacks. If the attacker succeeds with a called shot against his opponent's legs, he gets the lasso to settle low enough on his opponent's body that he can pull/trip his enemy. He gains a special +4 bonus to his opposed Strength check. If the attacker is mounted and has the lasso made fast to his saddle, he is considered to be the size of his mount—so a rider on horseback is size L for purposes of the opposed Strength check, for a total of +8 versus Man-sized targets.
If the attacker succeeds with a called shot against his opponent's arms, he can trap his enemy's weapon, shield, or both by pinning his arms to his body. The lasso user's opposed attack roll is made against AC 10 instead of AC 2. If the attacker wins the roll, one arm (randomly determined) of the defender is trapped. If he beats him by 4 or more, both arms are trapped. In addition, if the attacker is mounted and the lasso is tied off to the saddle, he can perform a pull/trip next round without an attack roll simply by spurring his horse.
Last but not least, a lasso can unhorse a rider by succeeding in a called shot. If the rider is moving and the lasso is tied off to something solid (like a tree), he is automatically unhorsed. If the rider isn't moving or the lasso isn't tied off, an opposed Strength check is used to determine whether or not the rider is unhorsed. |
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