Phoenix the Prismatic    (Gnome Male Illusionist )
Character Information   
Name: Phoenix the Prismatic XP/Next lvl: 296 / 2251
Class: Illusionist HP:curr/max 5 / 5
Alignment: Chaotic Neutral AC:reg/rear/no shield 6 / 10 / 6
Race: Gnome Level: 1st/(1st)
Age: 112 Height: 3'8'
Weight: 80lbs Gender: Male
Encumbrance: Movement: 9'
Languages: Common / Chaotic Neutral / Kobold / Goblin / Dwarf / Halfling / Gnome plus one left unknown as yet due to intelligence.
Ability Scores   
STR: 10 (Normal/none/normal/ 1-2 / 2)
INT: 17 (1/ 75 / 8 min / 14 max)
WIS: 13 (+0)
DEX: 18 (+3/-4)
CON: 15 (+1 / 91 / 94)
CHR: 14 (6 / +05 / +10 )

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 (13) 13(12) 11 15 12

Notes: +4 vs Rods/Staves/Wands and Spells : +4 dexterity bonus to dodging etc (i.e. Fireballs/ breath weapons / wand energy attacks etc)

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Quarterstaff 1 0 4 1d6/1d6 n n 20
Daggers 2in1 30' 2 1d4/1d3 n n 20/21 -5 non proficiency penalty. +3 attack bonus from Dex equals -2 penalty thrown
Sling 1in1 50/100/150 1d4+1/1d6+1 n n 20/21 -5 non proficiency penalty. +3 attack bonus from Dex = -2 to hit
Equipment
Qty Item Location
1 Quarterstaff Hand
1 Multi-coloured robes Body
1 Black cloak Back
1 Wizards headdress Shoulders
1 Backpack Back
1 Belt pouch Belt
1 Spellbook Pack
1 Tinderbox flint and steel Pouch
5 Candles Pack pocket
1 Waterskin Pack
1 High hard black boots Feet
2 Pitons Pack pocket
1 Bone scroll case Pack pocket
1 Iron rations x1 weeks Pack
1 Sling Belt
20 Sling bullets Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Ophist of Fury. Mysterious Pink swirling liquid in vial Pouch
1 Scroll of Mirror Image Scroll case


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Colour Spray


Spell Book


Level 1
Colour Spray
Dancing Lights
Wall of Fog


Notes
Colour Spray incantation
Level: 1
Range: 1'/level
Duration: 1 segment
Area of Effect: 5x20x20 feet
wedge
Components: V,S
CostingTime: 1 segment
Saving Throw: Special

Explanation/Description: Upon casting this spell, the illusionist causes a vivid fan-shaped spray of clashing colors to spring forth from his or her hand. From 1 to 6 creatures within the area of effect can be affected. Affected creatures are struck unconscious for 2 to 8 rounds if their level is less than or equal to that of the spell caster; they are blinded for 1 to 4 rounds if their level or number of hit dice is 1 or 2 greater than the illusionist; and they are stunned (cf. power word, stun, seventh level magic-user spell) for 2 to 8 segments if their level or number of hit dice is 3 or more greater than the spell caster. All creatures above the level of the spell caster and all creatures of 6th level or 6 hit dice are entitled to a saving throw versus the color spray spell.
Wall of Fog incantation
Level: 1
Range: 30 feet/yards
Duration: 2-8 rounds + 1
round/level
Area of Effect: Special
Components: V,S
CastingTime: 1 segment
SavingThrow: None

Explanation/Description: By casting this spell, the illusionist creates a wall of misty vapors in whatever area within the spell range he or she desires. The wall of fog obscures all sight, normal and/or infravisual, beyond 2 feet. The area of effect is a cube of 20 feet per side per level of experience of the spell caster. The misty vapors persist for 3 or more rounds unless blown away by a strong breeze (cf. gust of wind).
Dancing Lights incantation
Level: 1
Range:40 +10 feet/yards per level
Duration: 2 rounds/level
Area of Effect: Special
Components: V,S
Casting Time: 1 segment
Saving Throw: None

Explanation/Description: When a dancing lights spell is cast, the illusionist creates, at his or her option, from 1 to 4 lights which resemble either A) torches and/or lanterns (and cast that amount of light), 8)glowing spheres of light (such as evidenced by will-0-wisps), or C) one faintly glowing, vaguely man-like shape, somewhat similar to that of a creature from the Elemental Plane of Fire. The dancing lights move as the spell caster desires, forward or back, straight or turning corners, without concentration upon such movement by the illusionist. The spell will wink out if the range or duration is exceeded. Range is a base of 40 feet/yards plus 10 for each level of the illusionist who cast the spell. Duration is 2 melee rounds per level of the spell caster.
Gnomes are resistant to magic. For every 3.5 points of constitution the gnome receives a +1 to savings throws vs rods/staves/Wands and spells. Phoenix has a +4 bonus.
Gnomes have 60' infravision
Gnomes receive a +1 to hit kobolds and goblins, their sworn enemies. Due to the gnomes small size they receive a -4 to their armour class when being attacked by Gnolls/ Trolls/ Bugbears/ titans / Giants / Ogres and Ogre Magi.
Gnomes have certain knowledge underground.
When concentrating gnomes have the following:

Detect grade or slope in passage upwards or downwards 80 (8in10)
Detect unsafe walls, ceilings, or floors 70 (7in10)
Determineapproximate depth underground 60 (6in10)
Determinedirection of travel underground 50
Gnomes can speak their alignment language and the common tongue. They are also fluent in dwarven / gnomish / halfling / kobolds and goblin as well as the speech of burrowing mammals (moles/badgers/foxes/ weasels / rats etc)
Illusionists can scribe scrolls if spells they know starting at 7th level.
Illusionists can make charged or one shot magical items at 11th level such as potions or a wand
Illusionists can create permenant magical items starting at the 14th level such as a +2 shield or a ring of protection or a gem of seeing etc
Illusionists understand their own magic using the phantasmal symbology common to all illusionistic conjurings. They can also decipher and learn magic-user scrolls with spell scribed upon that are also in their own spell list as a class feature.
At 14th level with access to the first level magic-user spells incantation and read magic illusionists can employ any magic-user spell, including those not on his or her list.
Illusionists have a restricted access to magical items
They may use all potions and scrolls and rings not prescribed Fighter only. They can also use the rod of cancellation, a staff of striking and the wands of detect magic/ detect secret doors / Illusion / Fear / Enemy detection and Metal and Mineral detection and the wand of wonder.
All robes are available to the illusionist except the robe of the arch-magi.
All magical daggers
Any miscellaneous magic item useable by any class, crystal balls but only those without added powers, and all books and written works readable by magic-users