Kalious    (Satyr M Fighter (Lord))
Character Information   
Name: Kalious XP/Next lvl: 892,000 / 1,000,001
Class: Fighter (Lord) HP:curr/max 65 / 65
Alignment: Neutral Good AC:reg/rear/no shield 5 / 5 / 5
Race: Satyr Level: 11
Age: Height: 5
Weight: Gender: M
Encumbrance: Movement: 18'
Languages: Common, Elvish (understandable only to sylvan elves)
Ability Scores   
STR: 12 (Weight 100 / Open Doors 1-2 / Bend Bars 4)
INT: 10 (2 Added Lang.)
WIS: 9 ()
DEX: 12 ()
CON: 11 (System Shock 75 / Resurrect Survival 80)
CHR: 11 (4 henchmen Max)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 8 9 8 10

Notes: Magic Resistance 50

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short sword 3/2 1-6/1-8 n n 10 Proficient
Whip 2/1 1-2/1 y y 10 +3 to hit and damage - See Notes
Short Bow 2 1-6/1-6 n n 10 14 Proficient - 14 arrows total
Horns 3/2 2-8/2-8 n n 10 Natural
Rod of Flailing - horseman 2/1 6 2-5/2-5 n n 10 +3 to hit and damage - Proficient
Hammer +2 3/2 2-5/1-4 n n 10 +2 tohit and damage - two lighting bolt per day
Equipment
Qty Item Location
1 Short Sword & Scabbard in pack
1 Dagger & Scabbard Hip
1 Whip Hip
1 Short Bow in pack
1 Dozen Arrows in Quiver in pack
1 Leather backpack Back
1 Wineskin Backpack
1 Tinder box with flint in pack
1 One week rations in pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 17 0
Magic Items
Qty Item Location
1 Pan flute (see notes) In pack
1 Anti-gravity Belt - Out of gas Wearing
1 Continual Light Coin


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Notes
*Whip*

5 (per level) for Entangle
1-50 one limb
51-60 two limbs
61-80 weapon arm and weapon
81-100 head

61-100 head if not using a weapon

Whip Damage: 1-2 SM / 1 L
Garrot Damage:

The whip is a dangerous weapon only in the hands of a highly skilled and well trained user. To inflict damage, the whip must contact exposed, or lightly covered, flesh. Heavy clothing or thick hair/fur will be of considerable protection until torn away by repeated lashing. (Thick hide, such as that of an elephant, rhinoceros, or hippopotamus, will allow a slight sting at best, with no
real damage inflicted.) Heavily scaled or otherwise protected opponents will not even feel the lash of a heavy leather whip, even with a weighted tip.

However, the whip also has another use. It can entangle an opponent’s limb(s) or weapon. Any hit scored on an opponent means that an entanglement of some sort will occur. If the whip is in nonproficient hands, the chance is only 5. In proficient hands, there is a 5 chance per level of the wielder for entanglement, but only at the wielder’s option. The entanglement will be one
limb (50), two limbs (10), the weapon arm and weapon (20), or the head (20, or 40 in the case of an opponent not using a weapon).

One-limb entanglement indicates no effective attack for 10 segments. Two-limb entanglement indicates the same, with a 25 chance that the opponent will be kneeling or prone for that period and must thereafter recover its feet. A hit on the weapon arm weapon indicates no effective attack for 10 segments and a 10 chance that the weapon will be lost. (If the weapon is edged, there is a 50 chance that the whip will be severed and useless instead.) A neck hit indicates the opponent can make no effective attack for 10 segments, and additional garrot-type damage will be scored if the opponent has no throat protection such as thick hide, heavy leather, armor, mane-like fur or hair, etc. A proficient wielder can disentangle the whip by rolling his or her dexterity or less on 3d6 minus 2. Otherwise, the whip remains entangled until it is broken or severed, or until the wielder pulls it loose, or until the opponent does so (the chance of this last occurrence is 5 + 1 per point of strength of the victim).

*Magical Pan Flute:*
Once per day (of either charm, sleep or fear) to those within 15'

*Racial Ability:*
90 undetectable to creatures not able to see hidden or invisible things.
Golinoff
50,000 Gems and Jewels