Khogeki, The Unseen Servant    (Human Male Monk, Master of Spring)
Character Information   
Name: Khogeki, The Unseen Servant XP/Next lvl: 2750002 / 3250001
Class: Monk, Master of Spring HP:curr/max 78 / 78
Alignment: Lawful Neutral AC:reg/rear/no shield -7 / -7 / -7
Race: Human Level: 16
Age: 40 Height: 6'
Weight: 190 Gender: Male
Encumbrance: normal: 30 lbs Movement: 30'
Languages: Common
Ability Scores   
STR: 15 (weight: +200 lbs, doors: 1-2, bars: 7)
INT: 10 (n/a)
WIS: 18 (+4 magical attack adjustment)
DEX: 18 (reaction/attacking:+3, defensive adjustment: -4)
CON: 16 (+2 hp per HD, shock: 95, resurrection: 96)
CHR: 7 (3 henchmen, -10 loyalty, -5 reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 9 8 13 9

Notes: +4 magical attack adjustment not included. Cloak of Protection +5 not included.

Description and Background   
Description:
Legends say the invisible ascetic was once as deranged, barbarous and cruel as he is now peaceful, humble and unassuming. His appearance is utterly forgettable. His followers honor the message; the messenger is irrelevant.

Background:
There was once an honorless ronin murderer whose wanton rampage ended when he attacked a monastery and encountered a sensei whose words awakened his dead black heart and sparked an epiphany of enlightenment that transformed his wretched life. Now, many years later, his is the path of the sensei and all are certain he'll never again return to his wicked ways. Source Material: William Munny from Unforgiven Morpheus from The Matrix Frank Miller's Ronin Bill from Kill Bill Zen Buddhism The Unseen Servant forum


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Open Hand 4 5-30/5-30 n n
The Jade Destiny: Vorpal Katana, +3 1 1d8+3/1d10+3 n n +8 damage with all weapons. Vorpal weapon.
Quarterstaff 1 1d6/1d6 n n +8 damage with all weapons.
Dagger, thrown 2 1d4/1d3 n n +8 damage with all weapons
Equipment
Qty Item Location
1 Book of haiku poetry backpack (1)
1 Pouch of smooth stones belt (1)
1 Small bell belt pouch (na)
10 Candles, and flint and steel belt pouch (1)
1 Piece of chalk belt pouch (na)
5 Days trail rations backpack (5)
1 Silk rope, 50 feet backpack (1)
1 Pair of shoes worn (1)
1 Small tool knife belt (.5)
1 Small silver mirror belt pouch (.5)
1 Waterskin belt (1)
1 Suit of linen clothes worn (1)
1 Belt worn (na)
1 Small pouch belt (.5)
1 Backpack back (2)
1 Quarterstaff hand (5)
2 Daggers belt (2)


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 The Jade Destiny: Vorpal Katana, +3 back (6)
1 The Ethereal Moebius: Ring of Elemental Control: Air right hand (na)
1 The Adamant Vestment of Dragon Scales: Cloak of Protection, +5 worn (1)
1 The Eye of the Diamond Chi: Ring of Regeneration left hand (na)


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Monk Class Restrictions
No Experience Point bonuses.

Dexterity gives no AC adjustment.

No armor or shield.

Cannot use flaming oil.

Only two magic weapons and three other magic items.

Vow of poverty.

No strength bonuses in combat.
Monk Class Abilities
Bonus damage with weapons = +8 (1/2 his level).

Open hand combat:
Stuns opponent for 1d6 rounds if hits by more than 4 on d20 roll.
Chance to kill = target's AC+9.

Saving Throws:
Successful Saving Throws means he takes no damage.
Failed Saving Throws mean half damage.
Can dodge missiles with successful Saving Throw vs Petrification.

Only a 4 chance to Surprise him.

Can fall any distance unharmed if within 8' of a wall.


Special Abilities:

A: Speak With Animals as a druid.

B. Can mask his mind so that ESP only works 6 of the time.

C. Immune to Disease, Haste spells and Slow spells.

D. Can appear dead for up to 320 rounds. (over 5 hours)

E. Can heal self once per day (1d4+10 hp).

F. Speak With Plants as a druid.

G. Beguiling, Charms, Hypnosis and Suggestion spells have only a 15 chance of working on him. If they do work, he can still roll a Saving Throw as normal.

H. Defends Telepathic and Mind Blasts as if he had an 18 Intelligence.

I. Immune to poison.

J. Immune to Geas and Quest spells.

K. Quivering Palm death touch. Once per week. Undead and creatures that can only be hit by magical weaponry are immune. Victim must have the same or less HD as the monk, and same or less than 200 the monks HPs. Must touch target in 3 melee rounds. Time limit for command is 16 days.
Thief Skills
Open Locks: 112

Find/Remove Traps: 100

Move Silently: 109

Hide in Shadows: 109

Hear Noise: 50

Climb Walls: 99.6
Ring of Elemental Control: Air
Protection from air elementals and creatures from the plane of air

Converse with air elementals

Gust of wind (once per round)

Fly

Wall of force (once per day)

Control winds (once per week)

Invisibility
Weapon Proficiencies
Quarterstaff
Crossbow
Dagger
Hand Axe
Javelin
Pole Arm
Spear
Katana
Ring of Regeneration
Heals 1 hit point per turn