Daregold Oakfeets ~ Distinguished Surveyor and Dungeoneer, Mapmaker & Bookbinder    (Halfling Male Thief)
Character Information   
Name: Daregold Oakfeets ~ Distinguished Surveyor and Dungeoneer, Mapmaker & Bookbinder XP/Next lvl: 0 (+10 bonus) / 1251
Class: Thief HP:curr/max 8 / 8
Alignment: Neutral Good AC:reg/rear/no shield 5 / 8 / 5
Race: Halfling Level: 1
Age: 53 Height: 3' 7''
Weight: 55lbs Gender: Male
Encumbrance: Movement:
Languages: Common, Alignment,
Ability Scores   
STR: 13 (+1 ToHit & Dmg. & forcing doors Roll was 14, but Racial is -1 STR)
INT: 15 (bla bla bla spell stuff)
WIS: 7 (-1 Saving Throw vs All Magical Effects)
DEX: 18 (-3AC, +3 Missile Attack, +2 Initiative (+3 if Alone) Roll was 17, but Racial is +1 DEX)
CON: 16 (+2HP/LVL ~Survive: Resurrection 96 / Shock 95)
CHR: 15 (-1 Reaction / 5 Retainers / 8 Retainer Morale)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 (11 if magical)[14] 9 (10 if magical)[13] 13 [15] 14 [16] 11 [14]

Notes: []=Chart Value // WISDOM: -1 vs Magical Effects // RACIAL: +2 vs Breath, +4 vs Poison, +4 vs Petrify/Paralyze, +3 vs Wands, +4 vs Spells & Spell-like devices

Description and Background   
Description:
A Halfling Thief with such charisma, natural skill, and intelligence that good natured folk genuinely like him. Picking the pockets of 'friendly folk' is avoided at all costs save starvation, and trustworthy traveling companions are as valued as a good ale, song, pipeweed, and muffinry or cakedom; therefore, slighting his companions or stealing from them is an offensive thought and against his nature.

Background:
Daregold never cared much for his given name, Berrybutton. It certainly wasn't a good fit for his childhood fantasy of daring adventure, gold, locks and gizmos, and the stealthy peeking and snooping of villains and do-badders! Early in his childhood, Daregold Oakfeets had natural born skill with mechanical objects, physical fitness, and the silent arts. Having an adventuring Father, he learned about simple mechanisms, archery, dagger tossing, and a bit of sword play. Though nothing special about them, these simple items of the trade were handed down to him and will always have sentimental value. When times were lean and the local job market non-existent, he regrettably turned to picking pockets to feed himself. Perhaps it was an off day, or maybe it's because his heart wasn't into robbing innocent peoples, but he was caught by a Human named Garret Francis Lucke. Garret was a compassionate man, but he also heavily favored Law and had no tolerance for riff-raff! Mr. Lucke saw Daregold's poverty and had compassion. Through very short confrontation and dialogue he quickly assessed Daregold's intelligence and charisma, and detected maybe this Halfling wasn't so proud of stealing, so he struck a deal with him. Perform as his servant, errand-boy, and apprentice for three years and he would never alert the authorities of his attempted theft; additionally, as a bonus, Daregold would learn a trade that would offer an opportunity to feed himself should he fall on hard times again. This trade was Bookbinding. As Daregold learned the trade, he found he fancied all those books he read, leafed through, and looked at. Eventually this skill and admiration lent itself to map making, which paired well with his wander lust and aptitude for adventuring.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Arrow (Shortbow) 1 50/100/150 1d6/1d6 n n 24 Up to 50' +1 / Up to 100' +0 / Up to 150' -1
Dagger(s) 1 10/20/30 1d4/1d4 n n 4 Up to 10' +1 / Up to 20' +0 / Up to 30' -1
Scimitar, Short 1 1d8/1d8 n n N/A
RANGED ATTACKS 1 / n n +4 To Hit (3 Dex, 1 Race), +5 if within SHORT Range
MELEE ATTACKS 1 / n n +1 To Hit & Damage
ARMOR CLASS 1 / n n 5 AC, 3 AC against larger than Human Sized
Equipment
Qty Item Location
1 Leather Coat (AC 8) Worn
1 Leather Vest Worn
1 Hooded Shirt Worn
1 Pinstriped, Tailored Trousers, durable Worn
1 Fashionable, thick leather belt Worn
4 Small Pouches Belt
1 Thieves picks and tools Pouch
4 Daggers Belt
1 Backpack Back
1 Map/Scroll Case Backpack
5 Parchment Map/Scroll Case
1 Ink (2oz) & Quill Pen Backpack
1 Flint & Steel Backpack
6 Trail Rations, 6 days Backpack
1 Rope 50' with Grappling Hook Backpack
8 Torches Backpack
1 Scimitar, Short Belt
1 Short Bow Back
1 Quiver Back
24 Arrows Quiver
1 Flask, Water Backpack
1 Flask, Wine Backpack
1 Flask, Ale Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1 0 7 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
1-2 (d6) Hear Noise
29% Find & Remove Traps
32% Pick Locks
33% Hide in Shadows
38% Move Silently
38% Pick Pockets
82% Climb Walls


Spell Book


Level 1
Climb Walls: 82% [87 -15(Racial) +10(Dex)]
Find & Remove Traps: 29% [14 +5(Racial) +10(Dex)]
Hear Noise: 1-2 (d6)
Hide in Shadows: 33% [13 +10(Racial) +10(Dex)]
Move Silently: 38% [23 +5(Racial) +10(Dex)]
Pick Locks: 32% [17 +5(Racial) + 10(Dex)]
Pick Pockets: 38% [23 +5(Racial) +10(Dex)]


Notes
Halflings are dexterous folk who get a bonus of +1 to initiative rolls when alone or in a party composed only of Halflings.
They have keen coordination that grants them +1 on any missile attacks.
Because they are so small, halflings have a lower armor class (- 2) when attacked by creatures greater than human sized.
Halflings have an uncanny ability to disappear in the wilderness. In bushes or other outdoor cover, halflings can hide with 90 ability.
They can also hide in shadows or behind other forms of cover when underground in labyrinths or caverns on a roll of 1-2 on 1d6, but they must be silent and motionless.