Stonjuz D'Eyeurnhed    (Dwarven Male Priest of Boccob)
Character Information   
Name: Stonjuz D'Eyeurnhed XP/Next lvl: 1769 / 3000
Class: Priest of Boccob HP:curr/max 12 / 17
Alignment: N AC:reg/rear/no shield 9 / 13 / 9
Race: Dwarven Level: 2
Age: 269 Height: 4'7
Weight: 175 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 15 (+1 to hit/+1 damage +20 enc)
INT: 14 (4 lang +1 mind attack)
WIS: 18 (+4 mental save bonus spells 2/2/1/1 spells/level 9/18 )
DEX: 13 ()
CON: 17 (+1 racial +2 HP/HD +2 poison )
CHR: 11 (-1 racial)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10/4 13 14/10 16 15/7

Notes:

Description and Background   
Description:
comliness [4d6c1-1] = 16-1 = 15 Although considered tall for Dwarves, the shortest of our group, unkept for the most part, appears even slightly taller due to the turtle attached to the top of his flat leather helm. His robe vestments fit loose, the beard braided but frizzed in just the wrong places, both spatted with hints of smudge. Most of what he calls his own could be mistaken for 'handmedowns' save for the holy symbol of Boccob prominent about his waist. In fact, the symbol is the only thing he seems to keep in fine order. Looking closer at the symbol, the viewer will see certain spots where Stonjuz (pronounced Stonejuice) has rubbed it smooth over the years, perhaps in a nervous subconscience habit.

Background:
At the advice of Cobb Darg, Lord Mayor of The Free City of Irongate, Stonjuz has left the city in search of magical studies and adventure. The military and clergy of Irongate do not share Stonjuz's enthusiasm for the arcane arts and Lord Darg was wise enough to find a solution that would benefit both parties. Although not formally banished from the community, Stonjuz had better have a very good reason to return to his hometown and large middle class family.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
staff (2 hand) 1 1d6+2/1d6+2 n n 20
sling stone 1 35 ft 1d4/1d4 n n 21
sling bullet 1 35 ft 1d4+1/1d6+1 n n 21
hand axe - non prof 1 1d6+1/1d4+1 n n 24
Equipment
Qty Item Location
1 flat-top leather helm head
1 turtle 5 lbs head
1 vestial garments AC 9 3g 1 lbs body
1 silver holy symbol 25g 1lb waist
2 belts 2g 0 lbs belt
1 staff 5 lbs back
2 slings 10sp 1 lbs belt
12 bullets 1g 4 lbs belt
4 sm belt pouch 8sp 4 lbs. belt
1 bedroll 2sp 5 lbs. back
1 backpack 2g 10 lbs. back
1 silk rope 50' 10g 5 lbs belt
1 hand axe 1g 5 lbs. belt
1 cooking spoons 1sp .5 lbs backpack
5 chalksticks 5cp backpack
1 whetstone 2cp .5 lbs backpack
4 std. rations 8g 8 lbs backpack
1 grappling hook 1g 4 lbs. belt
1 gloves kidskin 3g .5 lbs. belt
1 boots 2g 5 lbs foot
1 cloak 3cp 2 lbs back
1 needle/thread 3cp backpack
10 parchments 20sp backpack
1 quill 1sp backpack
1 large sack 15cp 1 lbs. backpack
2 leather scrollcases 2g 1 lbs backpack
2 waterskins 2g 2 lbs belt
1 flint/steel 1g backpack
1 soft boots 1g 3lbs backpack
1 small steel mirror 20g belt
10 fishing hooks 1g backpack
4 fishnets 25x25 4sp backpack
1 Giant bat pelt backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 20 0 1 2
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
bless
cure light wounds
detect magic
protection from evil


Spell Book



Notes
racial saves +4 poison +4 magic items/spells
infravision 60'
+1 to hit goblins, hobgoblins, half orcs and orcs
-4 penalty for giants, titans, ogres, ogre magi, trolls
Languages : Dwarf, gnome, goblin, kobold, orc, common, basic elf
detect stonework, engineering 10' : slope 75, new construct 75, sliding/shifting walls 66, stone traps 50, depth 50
Athletics 75/65 Dodge 26 Hearing 35/30 Idea 70 Know 32/47 Luck 75 Sex Appeal 38 Stealth 55/45 Vision 35
Weapon Prof : Sling, Staff
+1 CON -1 CHR (adjusted for race)
encumberance 82 movement 90
Healing Factor: 3/6/3d Strong Drink: 1d4+2