Thurinor Sael    (Sylvan Elf Male Magic User)
Character Information   
Name: Thurinor Sael XP/Next lvl: 2470 / 2500
Class: Magic User HP:curr/max 11 / 11
Alignment: Chaotic Good AC:reg/rear/no shield 5 / 7 / 5
Race: Sylvan Elf Level: 1
Age: 171 Height: 5'2
Weight: 90 lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 15 (+1 to hit, +1 to dmg, +20 lbs, minor 1-2, major 7, +1 vs. Paralysis/Petrification)
INT: 15 (learn spell 75, min spell/lvl 7, +1 vs. Mind Attack, Extra Spells 2/1)
WIS: 9 ()
DEX: 16 (+1 surprise/missile, -2 AC, +2 vs. Items)
CON: 11 (RS 80, SS 80)
CHR: 11 (4 henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 15 12

Notes:

Description and Background   
Description:
(Comliness: 13) Slight of build, Thurinor is not unlike any sylvan elf that you have seen, save the hair. Long and white, save for the single streak of black running from his temple to his neck, it plays a strong contrast against his deep, brown skin. The eyes that peer from behind the untrimmed locks are amber in color and almond shaped. He often pulls his simple gray cloak about him, perhaps an attempt to hide his ill-fitting armor.

Background:
Thurinor comes from the Lower Middle Class. He was born into a family of elven artisans. He comes from the Grand Duchy of Geoff, on the western end of the Flanaess and east of the Baklunish lands. Geoff is an isolated nation; surrounded on all sides by mountains, hills and forests it has never been successfully invaded or conquered, but suffers from irregular attacks from the giant humanoids that descend from the Crystalmist Mountains. Thurinor was born in the Hornwood forest, a fair-sized wood which is the Grand Duke's favorite hunting ground and has several small Wood Elf communities, as well as ferocious creatures that the Grand Duke loves to hunt. Thurinor has no idea how he got into Hardway Mountain: the party just met him on the trip. It is unclear if he was at Greyhawk during the festival. Either way, like the others he does not know exactly *where* on Oerth he is now.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Sword 1 - 1d6+1/1d8+1 n n 20
Crossbow Bolt 1 60 1d4+1/1d4+1 n n 20
Dagger 1 - 1d4/1d3 n n 20
Dagger, Thrown 2 10 1d4/1d4 n n 20
Equipment
Qty Item Location
1 Studded Leather Armor (20) Body
1 Light Crossbow (4) Backpack
1 Short Sword with Scabbard (3) Belt
19 Crossbow Bolts (4) Quiver
1 Bolts, dozen (2) Backpack
1 Tunic, Woolen (1) Body
1 Cloak (2) Body
1 Belt Waist
1 Soft Boots (3) Feet
1 Backpack (10) Back
1 Belt Pouch, large (2) Belt
2 Leather Scroll Cases (1) Backpack
2 Sheets of Parchment Scrollcase
2 Sheets of Velum Scrollcase
1 Water skin-water (4) Backpack
1 Quiver, large (2) Belt
1 Quill Belt Pouch
1 Needle & Thread Belt Pouch
1 Satchel (5) Shoulder
5 Candles Belt Pouch
3 Chalk Belt Pouch
1 Fish Hook Belt Poiuch
1 Twine, 100' (1/2) Backpack
2 Small Sacks (1) Backpack
1 Whetstone Belt Pouch
1 Flint & Steel Backpack
1 Water skin-wine (4) Backpack
1 Dagger (1) Belt
1 Spellbook Backpack
2 Large Bat Ears Backpack
1 Lizard claw and tooth, paired Belt Pouch
1 Uni-hare horn backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 10 6
Magic Items
Qty Item Location
1 Rod of the Serpent back
1 Serpent Amulet (not magical?) backpack
1 Bottle of Magic Liquid w/ serpent rune backpack
1 Cloak of Elvenkind Worn
1 Bag of holding Belt
1 Magic rope Back
1 non-magic scroll with runes on it, from tower basement. A rune matches that on summoning circle on 2nd floor. backpack
2 glass vials of acid (non-magic, but from vat in basement of tower.) backpack
1 Potion of Youth (age reversal?) Stonejuz or bag of holding?
1 Scroll: message, auditory phantasm, summon mount backpack
50 Dozens of books from sorcerers library in the tower. Bag of Holding


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Memorized: Dancing Lights, Magic Missile, Shield
Spell slot 1
Spell slot 2
Spell slot 3


Spell Book


Level 1
Scroll: message, auditory phantasm, summon mount


Notes
Languages:
- Common
- Elven
- Gnoll
- Gnome
- Goblin
- Hobgoblin
- Orc
- Halfling
Spellbook:
1st level:
Dancing Lights
Hold Portal
Magic Aura
Magic Missile
Shield
Spider Climb
Ventriloquism

2nd Level:
Locate Object
Magic Mouth
Rope Trick
Shatter
Weapon Proficiencies
Free:
- Dagger
- Staff

Level 1:
- Short Sword
Racial Abilities
- Nightvision 60'
- Detect Magic 60'
- 90 resistance to sleep/charm
- Bow, long/shortsword +1 to hit
- 1/6 chance to detect secret doors when passing within 10'
- 3/6 to discover concealed doors when searching
- 4/6 to surprise when in non-metal armor and alone, or more than 90' in front of others
- 2/6 find secret doors when searching
- Secondary Skill: Lapidary
HP Record
XP Notes
- 16 XP from frogmen fight (9/3/14)
- 90 XP from pool (9/10/14)
- 52 XP from frogman (10/10/14)
- 5 XP from demon (12/20/14)