Character Information
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Ability Scores
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Saving Throws
Death, Paralysis, Poison: |
Petrification, Polymorph: |
Rod, Staff or Wand: |
Breath: | Spell: |
7 / 9 | 10 / 12 | 9 / 10 | 14 / 16 | 11 / 13 |
Notes: First is with Racial AND Wisdom bonus (vs 'spell like') ~ Second is just the racial bonus. |
Description and Background
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Weapons
Wealth Enter negative number to subtract |
Magic Items
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Memorized Spells
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Spell Book
Level 0 Friends ~ see DMs Notes / House Rules Level 1 Cure Light Wounds (R=Touch/D=P) Heals 1d6+1 dmg. Rev=Cause Light Wounds Detect Evil (R=120'/D=6T) Evil intent glows, living or object Detect Magic (R=60'/D=2T) Magical creature or object glows Light (R=120'/D=12T) Causes object to glow like torch light Protection from Evil (R=T/D=12T) -1AC, +1Saving Throws, summoned or created creatures cannot touch Purify Food & Drink (R=10'/D=P) 6Q drink, 1 Trail Rat., or 'unpreserved' food for 12 can be cleansed. Reversible Remove Fear (R=T/D=2T) Subject receives +1 saving throw per level of caster. Rev = Cause Fear Resist Cold (R=30'/D=6T) +2 saving throw, and -1 to ea. dmg. die Level 2 Bless (R=60'/D=6T) Allies gain +1 Morale & +1hit/dmg in 20'x20'. Rev=Curse, enemies in 20'x20' Find Traps (R=30'/D=2T) Spell centered on caster, when magical or mechanical trap in range it glows blue Hold Person (R=180'/D=9T) Paralyzes humanoids-can't move/speak @d4 beings, or 1 at -2 save. Undead & size >Ogre unaffected Know Alignment (R=10'/D=1R) Immediately know alignment of NPCs, Monsters, or Items Resist Fire (R=30'/D=6T) Unharmed by non-magical heat, +3 saving throw vs magical heat/breath & -1dmg ea die Silence 15'R (R=180'/D=12T) If @ target & save is made, then spell effects stationary object near Snake Charm (R=60'/D=*) Up to caster HD in snake lvls. Engaged snakes D=d4+1R; otherwise d4+1T Speak with Animals (R=30'/D=6T) 1 particular chosen @ cast. Doesn't make more friendly, but friendly might do favors |
Notes
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