Florin    (Human Male Fighter Swashbuckler/Weapon Master)
Character Information   
Name: Florin XP/Next lvl: /
Class: Fighter Swashbuckler/Weapon Master HP:curr/max 8 / 8
Alignment: AC:reg/rear/no shield 0 / 0 / 0
Race: Human Level: 1
Age: 25 Height: 6'
Weight: 160lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 15 (+1 Hit Mod| +1 Dmg Mod)
INT: 12 (10 Chance Understand Language)
WIS: 8 ()
DEX: 9 ()
CON: 10 ()
CHR: 9 (40 Charm| Max. Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Luck:11 Skill:15

Description and Background   
Description:


Background:
Being a native of The Principalities of Glantri gets you a +1 Intelligence. Your life event is: You served as a gladiator in the death games eventually winning your freedom. +1 Strength


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword, Long 1 1d8/1d8 y n Weapon Master +1 to hit
Dagger 1 1d4/1d4 n n
Bow, Short 1 1d6/1d6 n n
Equipment
Qty Item Location
1 Leather Armor Equipped
1 Backpack Carried/Equipped
1 Rope, Silk, 50 foot, Backpack
1 Grappling Hook Backpack
1 Tent Backpack
1 Bedroll Backpack
1 Waterskin Belt
1 Flint & Steel Backpack
2 Flask (leather) Pocket
4 Spike, iron Backpack
4 Rations, trail (day) Backpack
10 Rations, dried (day) Backpack
20 Torches Backpack
2 Dagger Boot/Sheath
1 Bow, short Carried/Shoulder
1 Sword, Long Belt/Sheath
2 Arrows (20) Quiver
1 Hammer Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 5 0 3 54
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Fighter Class
Prime Attribute: Strength, 13+ (5 experience). Hit Dice: 1D6+2/level (Gains 3 HP/level after 9th). Armour/Shield Permitted: Any.
Weapons Permitted: Any.
Skills: Tactics and Leadership

Multiple Attacks
A Fighter may make one attack per Fighter level he possesses each round against creatures with 1 HD or less.

Fighting Style Options (pick two):
1. Berserker. +2 to attack, -2 AC, while berserky.
2. Shield Master. +1 bonus to AC when using a shield.
3. Swashbuckler. So long as the fighter is wearing ‘light’ armor (no heavier than leather), is not using a shield, and is not using a large weapon, they gain a -2 [+2] bonus to their AC. Also, when using two weapons the fighter gains a +2 to hit (instead of +1).
4. Unarmed Combat. 1D6 damage with hands and feet. 1D8 damage if you take this twice.
5. Weapon Master. +1 to hit with any one type of weapon (axes, bows, broad & long swords, clubs, crossbows, daggers, darts, flails, great swords, halberds, hammers, javelins & spears, maces, quarterstaves, short swords, slings, etc.). Each type of weapon may only be chosen once.
6. Weapon Grandmaster. If already a weapon Master, gain +1 bonus to damage in addition to the +1 to hit they already enjoys as a master of the weapon type in question. Each type of weapon may only be chosen once.
Swashbuckler
So long as the fighter is wearing ‘light’ armor (no heavier than leather), is not using a shield, and is not using a large weapon, they gain a -2 [+2] bonus to their AC. Also, when using two weapons the fighter gains a +2 to hit (instead of +1).
Weapon Master
+1 to hit with any one type of weapon (Sword, Long) Each type of weapon may only be chosen once.
Equipment
1 Leather Armor 25 gp, 25 lbs, -2 [+2] AC
1 Backpack 5 gp
1 Rope, Silk, 50 foot, 10 gp
1 Grappling Hook 1 gp
20 Torches 1 cp
10 Rations, dried (day) 1 gp
4 Rations, trail (day) 5 sp
1 tent 10 gp
1 bedroll 2 sp
1 Sword, Long 15 gp, 1D8, 10 lbs
1 Waterskin 1 gp
2 Dagger 1D4, 2 lbs, 2 gp
1 Flint & Steel 1 gp
1 Bow, short 5, 15 gp
2 Arrows (20) 1D6, 1 lb, 2 gp
2 Flask (leather) 3 cp
4 Spike, iron 5 cp
1 Hammer 5 sp