Virmel the Worm    (Human Male Sorcerer)
Character Information   
Name: Virmel the Worm XP/Next lvl: 0 / 2500
Class: Sorcerer HP:curr/max 5 / 5
Alignment: AC:reg/rear/no shield 8 / 0 / 0
Race: Human Level: 1
Age: Height:
Weight: Gender: Male
Encumbrance: 54 Movement: 12
Languages:
Ability Scores   
STR: 10 ()
INT: 16 (Understand Languages: 50; Prepare 2 Spells; +5 XP)
WIS: 6 (Sanity: 6)
DEX: 10 ()
CON: 4 (-1 hp per HD)
CHR: 4 (Charm: 10; 1 Hench)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Luck: 11; Skill: 15

Description and Background   
Description:
A moist and simpering scrap of humanity.

Background:
Virmel's mother was a famous Sorceress among the Merchant-Princes of Darokin. His childhood was dominated by political intrigue, sudden reversals of fortune, and elaborately staged Sorcerer's duels.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow 2 50 1-5/ n n 19
Short Sword 1 1-5/ n n 19
Equipment
Qty Item Location
1 Leather Armor worn
1 Backpack worn
1 Spell Book pack
1 Waterskin pack
3 Trail Rations pack
1 Short Bow back
20 Arrows quiver
1 Short Sword belt
1 Hooded Lantern pack
5 Oil, pint pack
1 Ink pack
5 Parchment Folios pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 80 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Hold Portal
Sleep


Spell Book


Level 1
Charm Person
Hold Portal
Sleep

Level 2
Locate Object


Notes
Skills
Read Magic +3
Detect Magic +3
Copy Scrolls
200gp & 1 day per Spell Level
Blood Magic
To regain a spell, sacrifice:
• 1 sentient creature per Spell Level
• 1 CON point per Spell Level
Spell: Charm Person
Spell Level: 1st Level Colour: Black
Range: 120 ft
Duration: Until dispelled
This spell affects living bipeds of human size or smaller. An unfortunate creature targeted by this spell falls under the caster’s influence. Player Characters may Test their Luck and if Lucky avoid the effects of the spell.
Note this spell does not work on undead or the demonic Others.
Spell: Sleep
Spell Level: 1st Level Colour: Grey
Range: 240 ft Duration: 1 hour
This spell puts enemies into an enchanted slumber for 1D6 rounds. The spell affects up to 4HD of creatures, starting with the lowest first. For example four Nemons (1HD)
are accompanied by a Priest (3HD). Rather than target the Nemon Priest and then take down another Nemon, the spell affects four Nemons. Player characters may Test their Luck and if Lucky completely ignore the effects of this spell.
Note this spell does not work on the undead or the demonic Others.
Spell: Hold Portal
Spell Level: 1st Level
Colour: Grey
Range: Crypt Keeper’s discretion Duration: 2D6 turns
This spell holds a door closed for the spells duration (or until dispelled). Creatures with magic resistance can shatter the spell without effort.
Spell: Locate Object
Spell Level: 2nd Level Colour: Grey
Range: 60 ft (+10 ft/level) Duration: 1 round/level
This spell gives the caster the correct direction (as the crow flies) toward an object the casters specifies with a description. The object cannot be something the caster has never seen, although the spell can detect an object in a general class of items known to the caster: stairs, gold, etc.
Corruption
1 point of Corruption per Level of Black Magic cast.
When leveling up, roll d.
Equal to or under = roll for Corruption effects and reset Corruption to 0.
Over = no change.
Encumbrance
Short Sword: 5
Arrows: 1
Short Bow: 5
Leather Armor: 25
Misc: 10
Coins: 8

Total Weight: 54